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145 lines
5.1 KiB
TypeScript
145 lines
5.1 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { MoveResult } from "#enums/move-result";
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import { MovePhase } from "#app/phases/move-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Trap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.moveset([MoveId.SHELL_TRAP, MoveId.SPLASH, MoveId.BULLDOZE])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyMoveset([MoveId.RAZOR_LEAF])
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.startingLevel(100)
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.enemyLevel(100);
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vi.spyOn(allMoves[MoveId.RAZOR_LEAF], "accuracy", "get").mockReturnValue(100);
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});
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it("should activate after the user is hit by a physical attack", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.TURTONATOR]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SHELL_TRAP, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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const movePhase = game.scene.phaseManager.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).toBe(playerPokemon[1]);
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await game.phaseInterceptor.to("MoveEndPhase");
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
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});
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it("should fail if the user is only hit by special attacks", async () => {
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game.override.enemyMoveset([MoveId.SWIFT]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.TURTONATOR]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SHELL_TRAP, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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const movePhase = game.scene.phaseManager.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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it("should fail if the user isn't hit with any attack", async () => {
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game.override.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.TURTONATOR]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.SPLASH);
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game.move.select(MoveId.SHELL_TRAP, 1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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const movePhase = game.scene.phaseManager.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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it("should not activate from an ally's attack", async () => {
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game.override.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.SHELL_TRAP);
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game.move.select(MoveId.BULLDOZE, 1);
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await game.phaseInterceptor.to("MoveEndPhase");
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const movePhase = game.scene.phaseManager.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach((p, i) => expect(p.hp).toBe(enemyStartingHp[i]));
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});
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it("should not activate from a subsequent physical attack", async () => {
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game.override.battleStyle("single");
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vi.spyOn(allMoves[MoveId.RAZOR_LEAF], "priority", "get").mockReturnValue(-4);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.SHELL_TRAP);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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});
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