pokerogue/test/moves/magnet_rise.test.ts

61 lines
1.8 KiB
TypeScript

import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Magnet Rise", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const moveToUse = MoveId.MAGNET_RISE;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.starterSpecies(SpeciesId.MAGNEZONE)
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.DRILL_RUN)
.criticalHits(false)
.enemyLevel(1)
.moveset([moveToUse, MoveId.SPLASH, MoveId.GRAVITY, MoveId.BATON_PASS]);
});
it("MAGNET RISE", async () => {
await game.classicMode.startBattle();
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to("TurnEndPhase");
const finalHp = game.scene.getPlayerParty()[0].hp;
const hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
});
it("MAGNET RISE - Gravity", async () => {
await game.classicMode.startBattle();
const startingHp = game.scene.getPlayerParty()[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to("CommandPhase");
let finalHp = game.scene.getPlayerParty()[0].hp;
let hpLost = finalHp - startingHp;
expect(hpLost).toBe(0);
game.move.select(MoveId.GRAVITY);
await game.phaseInterceptor.to("TurnEndPhase");
finalHp = game.scene.getPlayerParty()[0].hp;
hpLost = finalHp - startingHp;
expect(hpLost).not.toBe(0);
});
});