pokerogue/test/moves/power_shift.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

62 lines
1.9 KiB
TypeScript

import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Power Shift", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.POWER_SHIFT, MoveId.BULK_UP])
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("switches the user's raw Attack stat with its raw Defense stat", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.setStat(Stat.ATK, 10, false);
playerPokemon.setStat(Stat.DEF, 20, false);
game.move.select(MoveId.BULK_UP);
await game.phaseInterceptor.to("TurnEndPhase");
// Stat stages are increased by 1
expect(playerPokemon.getStatStageMultiplier(Stat.ATK)).toBe(1.5);
expect(playerPokemon.getStatStageMultiplier(Stat.DEF)).toBe(1.5);
await game.toNextTurn();
game.move.select(MoveId.POWER_SHIFT);
await game.phaseInterceptor.to("TurnEndPhase");
// Effective stats are calculated correctly
expect(playerPokemon.getEffectiveStat(Stat.ATK)).toBe(30);
expect(playerPokemon.getEffectiveStat(Stat.DEF)).toBe(15);
// Raw stats are swapped
expect(playerPokemon.getStat(Stat.ATK, false)).toBe(20);
expect(playerPokemon.getStat(Stat.DEF, false)).toBe(10);
});
});