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91 lines
2.9 KiB
TypeScript
91 lines
2.9 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Fur Coat", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.MILOTIC)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.SPLASH])
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.enemyLevel(20)
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.criticalHits(false);
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});
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it("should reduce damage from a physical move after gaining Fur Coat", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemy = game.field.getEnemyPokemon();
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// Use Tackle before Fur Coat
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game.move.use(MoveId.TACKLE);
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await game.toEndOfTurn();
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const damageBefore = enemy.getMaxHp() - enemy.hp;
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// Give Fur Coat
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game.field.mockAbility(enemy, AbilityId.FUR_COAT);
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enemy.hp = enemy.getMaxHp();
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// Use Tackle after Fur Coat
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game.move.use(MoveId.TACKLE);
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await game.toEndOfTurn();
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const damageAfter = enemy.getMaxHp() - enemy.hp;
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expect(damageAfter).toBeLessThan(damageBefore);
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});
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it("should not reduce damage from a special move", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemy = game.field.getEnemyPokemon();
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// Use Scald before Fur Coat
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game.move.use(MoveId.SCALD);
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await game.toEndOfTurn();
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const damageBefore = enemy.getMaxHp() - enemy.hp;
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// Give Fur Coat
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game.field.mockAbility(enemy, AbilityId.FUR_COAT);
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enemy.hp = enemy.getMaxHp();
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// Use Scald after Fur Coat
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game.move.use(MoveId.SCALD);
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await game.toEndOfTurn();
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const damageAfter = enemy.getMaxHp() - enemy.hp;
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expect(damageAfter).toBeCloseTo(damageBefore, 1);
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});
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it.each([
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{ moveName: "Psyshock", moveId: MoveId.PSYSHOCK },
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{ moveName: "Psystrike", moveId: MoveId.PSYSTRIKE },
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{ moveName: "Secret Sword", moveId: MoveId.SECRET_SWORD },
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])("should reduce damage from $moveName after gaining Fur Coat", async ({ moveId }) => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const enemy = game.field.getEnemyPokemon();
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game.move.use(moveId);
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await game.toEndOfTurn();
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const attackDamageBefore = enemy.getMaxHp() - enemy.hp;
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game.field.mockAbility(enemy, AbilityId.FUR_COAT);
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enemy.hp = enemy.getMaxHp();
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game.move.use(moveId);
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await game.toEndOfTurn();
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const attackDamageAfter = enemy.getMaxHp() - enemy.hp;
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expect(attackDamageAfter).toBeLessThan(attackDamageBefore);
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});
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});
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