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* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
77 lines
2.6 KiB
TypeScript
77 lines
2.6 KiB
TypeScript
import BattleScene from "../battle-scene";
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import Pokemon from "./pokemon";
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import * as Utils from "../utils";
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export default class PokemonSpriteSparkleHandler {
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private sprites: Set<Phaser.GameObjects.Sprite>;
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setup(scene: BattleScene): void {
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this.sprites = new Set();
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scene.tweens.addCounter({
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duration: Utils.fixedInt(200),
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from: 0,
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to: 1,
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yoyo: true,
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repeat: -1,
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onRepeat: () => this.onLapse()
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});
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}
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onLapse(): void {
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Array.from(this.sprites.values()).filter(s => !s.scene).map(s => this.sprites.delete(s));
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for (const s of this.sprites.values()) {
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if (!s.pipelineData["teraColor"] || !(s.pipelineData["teraColor"] as number[]).find(c => c)) {
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continue;
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}
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if (!s.visible || (s.parentContainer instanceof Pokemon && !s.parentContainer.parentContainer)) {
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continue;
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}
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const pokemon = s.parentContainer instanceof Pokemon ? s.parentContainer as Pokemon : null;
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const parent = (pokemon || s).parentContainer;
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const texture = s.texture;
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const [ width, height ] = [ texture.source[0].width, texture.source[0].height ];
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const [ pixelX, pixelY ] = [ Utils.randInt(width), Utils.randInt(height) ];
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const ratioX = s.width / width;
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const ratioY = s.height / height;
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const pixel = texture.manager.getPixel(pixelX, pixelY, texture.key, "__BASE");
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if (pixel?.alpha) {
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const [ xOffset, yOffset ] = [ -s.originX * s.width, -s.originY * s.height];
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const sparkle = (s.scene as BattleScene).addFieldSprite(((pokemon?.x || 0) + s.x + pixelX * ratioX + xOffset), ((pokemon?.y || 0) + s.y + pixelY * ratioY + yOffset), "tera_sparkle");
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sparkle.pipelineData["ignoreTimeTint"] = s.pipelineData["ignoreTimeTint"];
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sparkle.setName("sprite-tera-sparkle");
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sparkle.play("tera_sparkle");
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parent.add(sparkle);
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s.scene.time.delayedCall(Utils.fixedInt(Math.floor((1000 / 12) * 13)), () => sparkle.destroy());
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}
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}
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}
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add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
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if (!Array.isArray(sprites)) {
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sprites = [ sprites ];
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}
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for (const s of sprites) {
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if (this.sprites.has(s)) {
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continue;
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}
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this.sprites.add(s);
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}
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}
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remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
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if (!Array.isArray(sprites)) {
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sprites = [ sprites ];
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}
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for (const s of sprites) {
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this.sprites.delete(s);
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}
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}
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removeAll(): void {
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for (const s of this.sprites.values()) {
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this.sprites.delete(s);
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}
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}
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}
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