pokerogue/src/test/moves/u_turn.test.ts
Alex Van Liew f555dd6dc8
[Bug] Fix a couple small issues with uturn and friends (#3321)
* prevent double-application of status contact abilities and switch out abilities

* use SwitchPhase for ForceSwitchOutAbAttr instead of switchOut()

* add tests for baton pass/uturn

* PR comments

* Update src/test/moves/baton_pass.test.ts

* add test for forced switch after mutual KO + revive

* tweak condition to fix uturn/baton pass

* improve docs

* style/typo nits from CR

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* CR feedback

* use doSelectPartyPokemon + rename

* int -> number

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-08-07 02:29:51 -04:00

99 lines
3.5 KiB
TypeScript

import { Abilities } from "#app/enums/abilities.js";
import { SwitchPhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatusEffect } from "#app/enums/status-effect.js";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - U-turn", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.GENGAR)
.startingLevel(90)
.startingWave(97)
.moveset([Moves.U_TURN])
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("triggers regenerator a single time when a regenerator user switches out with u-turn", async() => {
// arrange
const playerHp = 1;
game.override.ability(Abilities.REGENERATOR);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
game.scene.getPlayerPokemon().hp = playerHp;
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
// assert
expect(game.scene.getParty()[1].hp).toEqual(Math.floor(game.scene.getParty()[1].getMaxHp() * 0.33 + playerHp));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon().species.speciesId).toBe(Species.SHUCKLE);
}, 20000);
it("triggers rough skin on the u-turn user before a new pokemon is switched in", async() => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
expect(game.scene.getPlayerPokemon().hp).not.toEqual(game.scene.getPlayerPokemon().getMaxHp());
expect(game.scene.getEnemyPokemon().battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.scene.getPlayerPokemon().species.speciesId).toEqual(Species.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async() => {
// arrange
game.override.enemyAbility(Abilities.POISON_POINT);
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
vi.spyOn(game.scene.getEnemyPokemon(), "randSeedInt").mockReturnValue(0);
// act
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
await game.phaseInterceptor.to(SwitchPhase, false);
// assert
expect(game.scene.getPlayerPokemon().status?.effect).toEqual(StatusEffect.POISON);
expect(game.scene.getPlayerPokemon().species.speciesId).toEqual(Species.RAICHU);
expect(game.scene.getEnemyPokemon().battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
});