mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
126 lines
5.0 KiB
TypeScript
126 lines
5.0 KiB
TypeScript
import { MoveId } from "#enums/move-id";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import { BattleType } from "#enums/battle-type";
|
|
import { getStatKey, getStatStageChangeDescriptionKey, Stat } from "#enums/stat";
|
|
import { BattlerIndex } from "#app/battle";
|
|
import i18next from "i18next";
|
|
import { getPokemonNameWithAffix } from "#app/messages";
|
|
|
|
describe("Abilities - Rattled", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.ability(AbilityId.RATTLED)
|
|
.battleType(BattleType.TRAINER)
|
|
.disableCrits()
|
|
.battleStyle("single")
|
|
.enemySpecies(SpeciesId.DUSKULL)
|
|
.enemyAbility(AbilityId.INTIMIDATE)
|
|
.enemyPassiveAbility(AbilityId.NO_GUARD);
|
|
});
|
|
|
|
it.each<{ type: string; move: MoveId }>([
|
|
{ type: "Bug", move: MoveId.TWINEEDLE },
|
|
{ type: "Ghost", move: MoveId.ASTONISH },
|
|
{ type: "Dark", move: MoveId.BEAT_UP },
|
|
])("should raise the user's Speed by 1 stage for each hit of a $type-type move", async ({ move }) => {
|
|
game.override.enemyAbility(AbilityId.BALL_FETCH);
|
|
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(move);
|
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
|
game.phaseInterceptor.clearLogs();
|
|
|
|
await game.phaseInterceptor.to("MoveEffectPhase");
|
|
const enemyHits = game.field.getEnemyPokemon().turnData.hitCount;
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
// Rattled should've raised speed once per hit, displaying a separate message each time
|
|
const gimmighoul = game.field.getPlayerPokemon();
|
|
expect(gimmighoul.getStatStage(Stat.SPD)).toBe(enemyHits);
|
|
expect(game.phaseInterceptor.log.filter(p => p === "ShowAbilityPhase")).toHaveLength(enemyHits);
|
|
expect(game.phaseInterceptor.log.filter(p => p === "StatStageChangePhase")).toHaveLength(enemyHits);
|
|
const statChangeText = i18next.t(getStatStageChangeDescriptionKey(1, true), {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(gimmighoul),
|
|
stats: i18next.t(getStatKey(Stat.SPD)),
|
|
count: 1,
|
|
});
|
|
expect(game.textInterceptor.logs.filter(t => t === statChangeText)).toHaveLength(enemyHits);
|
|
});
|
|
|
|
it.each<{ type: string; move: MoveId }>([
|
|
{ type: "Bug", move: MoveId.POWDER },
|
|
{ type: "Ghost", move: MoveId.CONFUSE_RAY },
|
|
{ type: "Dark", move: MoveId.TAUNT },
|
|
])("should not trigger from $type-type status moves", async ({ move }) => {
|
|
game.override.enemyAbility(AbilityId.BALL_FETCH);
|
|
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
await game.move.forceEnemyMove(move);
|
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
const gimmighoul = game.field.getPlayerPokemon();
|
|
expect(gimmighoul.getStatStage(Stat.SPD)).toBe(0);
|
|
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
|
expect(game.phaseInterceptor.log).not.toContain("StatStageChangePhase");
|
|
});
|
|
|
|
it("should activate after Intimidate attack drop on initial send out", async () => {
|
|
// `runToSummon` used instead of `startBattle` to avoid skipping past initial "post send out" effects
|
|
await game.classicMode.runToSummon([SpeciesId.GIMMIGHOUL]);
|
|
|
|
// Intimidate
|
|
await game.phaseInterceptor.to("StatStageChangePhase");
|
|
|
|
const playerPokemon = game.field.getPlayerPokemon();
|
|
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
|
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
|
game.phaseInterceptor.clearLogs();
|
|
|
|
// Rattled
|
|
await game.phaseInterceptor.to("StatStageChangePhase");
|
|
|
|
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
|
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
|
// Nothing but show/hide ability phases should be visible
|
|
for (const log of game.phaseInterceptor.log) {
|
|
expect(log).toBeOneOf(["ShowAbilityPhase", "HideAbilityPhase", "StatStageChangePhase", "MessagePhase"]);
|
|
}
|
|
});
|
|
|
|
it("should activate after Intimidate from enemy switch", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL, SpeciesId.BULBASAUR]);
|
|
|
|
game.move.use(MoveId.SPLASH);
|
|
game.forceEnemyToSwitch();
|
|
await game.phaseInterceptor.to("StatStageChangePhase");
|
|
|
|
const playerPokemon = game.field.getPlayerPokemon();
|
|
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
|
|
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
|
|
|
await game.phaseInterceptor.to("StatStageChangePhase");
|
|
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
|
|
});
|
|
});
|