pokerogue/src/phases/command-phase.ts
innerthunder 051d38e0a2
[Enhancement] Add support for simulated calls to Abilities (#3529)
* Adds simulated tag support to all abilities

* Fix compiler errors in ability.ts

Most things are still on fire 😢

* Fix errors left over after merge

* Another pass through simulated ability call logic

* Fix leftover errors from merge resolution

* Another gh pages issue :pikamad:

* Simulated call fixes based on Kev's feedback

* RIP phases.ts

---------

Co-authored-by: Xavion3 <xavion333@gmail.com>
2024-08-21 18:29:21 -07:00

289 lines
13 KiB
TypeScript

import BattleScene from "#app/battle-scene.js";
import { TurnCommand, BattleType } from "#app/battle.js";
import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js";
import { TrappedTag, EncoreTag } from "#app/data/battler-tags.js";
import { MoveTargetSet, getMoveTargets } from "#app/data/move.js";
import { speciesStarters } from "#app/data/pokemon-species.js";
import { Type } from "#app/data/type.js";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Biome } from "#app/enums/biome.js";
import { Moves } from "#app/enums/moves.js";
import { PokeballType } from "#app/enums/pokeball.js";
import { FieldPosition, PlayerPokemon } from "#app/field/pokemon.js";
import { getPokemonNameWithAffix } from "#app/messages.js";
import { Command } from "#app/ui/command-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import i18next from "i18next";
import * as Utils from "#app/utils.js";
import { FieldPhase } from "./field-phase";
import { SelectTargetPhase } from "./select-target-phase";
export class CommandPhase extends FieldPhase {
protected fieldIndex: integer;
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene);
this.fieldIndex = fieldIndex;
}
start() {
super.start();
if (this.fieldIndex) {
// If we somehow are attempting to check the right pokemon but there's only one pokemon out
// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching
if (this.scene.getPlayerField().filter(p => p.isActive()).length === 1) {
this.fieldIndex = FieldPosition.CENTER;
} else {
const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1];
if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand?.command, skip: true };
}
}
}
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
return this.end();
}
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const moveQueue = playerPokemon.getMoveQueue();
while (moveQueue.length && moveQueue[0]
&& moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m?.moveId === moveQueue[0].move)
|| !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m?.moveId === moveQueue[0].move)]!.isUsable(playerPokemon, moveQueue[0].ignorePP))) { // TODO: is the bang correct?
moveQueue.shift();
}
if (moveQueue.length) {
const queuedMove = moveQueue[0];
if (!queuedMove.move) {
this.handleCommand(Command.FIGHT, -1, false);
} else {
const moveIndex = playerPokemon.getMoveset().findIndex(m => m?.moveId === queuedMove.move);
if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex]!.isUsable(playerPokemon, queuedMove.ignorePP)) { // TODO: is the bang correct?
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 });
} else {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}
} else {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const enemyField = this.scene.getEnemyField();
let success: boolean;
switch (command) {
case Command.FIGHT:
let useStruggle = false;
if (cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) {
const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : Moves.STRUGGLE; // TODO: is the bang correct?
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (!moveId) {
turnCommand.targets = [this.fieldIndex];
}
console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
if (moveTargets.targets.length > 1 && moveTargets.multiple) {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
if (moveTargets.targets.length <= 1 || moveTargets.multiple) {
turnCommand.move!.targets = moveTargets.targets; //TODO: is the bang correct here?
} else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) {
turnCommand.move!.targets = playerPokemon.getMoveQueue()[0].targets; //TODO: is the bang correct here?
} else {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
}
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
success = true;
} else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct?
this.scene.ui.setMode(Mode.MESSAGE);
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" :
move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
break;
case Command.BALL:
const notInDex = (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1);
if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || notInDex )) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
if (targets.length > 1) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (cursor < 5) {
const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
this.scene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets;
if (this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
success = true;
}
}
}
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = command === Command.POKEMON;
if (!isSwitch && this.scene.arena.biomeType === Biome.END) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
this.scene.ui.showText("", 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean;
const trappedAbMessages: string[] = [];
if (!batonPass) {
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, trappedAbMessages, true));
}
if (batonPass || (!trapTag && !trapped.value)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
success = true;
if (!isSwitch && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
}
} else if (trapTag) {
if (trapTag.sourceMove === Moves.INGRAIN && trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId)?.isOfType(Type.GHOST)) {
success = true;
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
break;
}
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(
i18next.t("battle:noEscapePokemon", {
pokemonName: trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId) ? getPokemonNameWithAffix(this.scene.getPokemonById(trapTag.sourceId)!) : "",
moveName: trapTag.getMoveName(),
escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee")
}),
null,
() => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
} else if (trapped.value && trappedAbMessages.length > 0) {
if (!isSwitch) {
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(trappedAbMessages[0], null, () => {
this.scene.ui.showText("", 0);
if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}
}, null, true);
}
}
break;
}
if (success!) { // TODO: is the bang correct?
this.end();
}
return success!; // TODO: is the bang correct?
}
cancel() {
if (this.fieldIndex) {
this.scene.unshiftPhase(new CommandPhase(this.scene, 0));
this.scene.unshiftPhase(new CommandPhase(this.scene, 1));
this.end();
}
}
checkFightOverride(): boolean {
const pokemon = this.getPokemon();
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
if (!encoreTag) {
return false;
}
const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId);
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct?
return false;
}
this.handleCommand(Command.FIGHT, moveIndex, false);
return true;
}
getFieldIndex(): integer {
return this.fieldIndex;
}
getPokemon(): PlayerPokemon {
return this.scene.getPlayerField()[this.fieldIndex];
}
end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}
}