pokerogue/src
damocleas 73e0a2905b
[Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990)
Revert "[UI/UX] Default cursor to no when stop trying to teach move"

This reverts commit ba2158ec64.
2025-06-14 17:40:18 -04:00
..
@types [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
configs/inputs [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
data [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
enums [Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990) 2025-06-14 17:40:18 -04:00
events [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
field [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
global-vars [Refactor] Merged interfaces/ into @types/; removed runtime orphan modules 2025-06-07 17:28:01 -07:00
modifier [Bug] Remove empty modifierPool (#5988) 2025-06-14 12:01:29 +00:00
phases [Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990) 2025-06-14 17:40:18 -04:00
pipelines [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
plugins [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
sprites [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
system [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
typings/phaser [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
ui [Beta] Revert "[UI/UX] Default cursor to no when stop trying to teach move" (#5990) 2025-06-14 17:40:18 -04:00
utils [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
account.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
battle-scene.ts [Balance] Add wild encounter chance to Maushold and Dudunsparce forms (#5975) 2025-06-12 16:56:37 -05:00
battle.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
constants.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
game-mode.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
loading-scene.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
main.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
messages.ts [Refactor] Add methods isPlayer and isEnemy to reduce circular imports 2025-06-07 17:44:58 -07:00
overrides.ts [Misc] Run biome on all files; update some rules to be errors now 2025-06-14 00:59:34 -07:00
phase-manager.ts [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
phase.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
scene-base.ts [Refactor] Create utility function coerceArray (#5723) 2025-06-12 21:30:01 -07:00
starting-wave.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
timed-event-manager.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
touch-controls.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tutorial.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
ui-inputs.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00