pokerogue/test/arena/psychic-terrain.test.ts
2025-10-30 18:58:06 -07:00

104 lines
3.2 KiB
TypeScript

import { allMoves } from "#data/data-lists";
import { TerrainType } from "#data/terrain";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Arena - Psychic Terrain", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.enemyLevel(1)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.PSYCHIC_TERRAIN, MoveId.RAIN_DANCE, MoveId.DARK_VOID])
.ability(AbilityId.NO_GUARD);
});
it("Dark Void with Prankster is not blocked", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(MoveId.DARK_VOID);
await game.toEndOfTurn();
expect(game.field.getEnemyPokemon().status?.effect).toBe(StatusEffect.SLEEP);
});
it("Rain Dance with Prankster is not blocked", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
game.move.select(MoveId.RAIN_DANCE);
await game.toEndOfTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN);
});
it("should not block non-priority moves boosted by Quick Claw", async () => {
game.override.startingHeldItems([{ name: "QUICK_CLAW", count: 10 }]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(game).toHaveTerrain(TerrainType.PSYCHIC);
game.move.use(MoveId.POUND);
await game.phaseInterceptor.to("MovePhase", false);
const feebas = game.field.getPlayerPokemon();
expect(allMoves[MoveId.POUND].getPriority(feebas)).toBe(0);
await game.toEndOfTurn();
const shuckle = game.field.getEnemyPokemon();
expect(shuckle).not.toHaveFullHp();
});
it("should block priority moves boosted by Quick Claw", async () => {
game.override.startingHeldItems([{ name: "QUICK_CLAW", count: 10 }]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(game).toHaveTerrain(TerrainType.PSYCHIC);
game.move.use(MoveId.QUICK_ATTACK);
await game.phaseInterceptor.to("MovePhase", false);
const feebas = game.field.getPlayerPokemon();
expect(allMoves[MoveId.QUICK_ATTACK].getPriority(feebas)).toBe(1);
await game.toEndOfTurn();
const shuckle = game.field.getEnemyPokemon();
expect(shuckle).toHaveFullHp();
});
});