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* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
277 lines
11 KiB
TypeScript
277 lines
11 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { MoveResult } from "#enums/move-result";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { PokemonType } from "#enums/pokemon-type";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(100)
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.enemyMoveset(MoveId.EMBER)
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.enemyAbility(AbilityId.INSOMNIA)
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.startingLevel(100)
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.moveset([MoveId.POWDER, MoveId.SPLASH, MoveId.FIERY_DANCE, MoveId.ROAR]);
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});
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it("should cancel the target's Fire-type move, damage the target, and still consume the target's PP", async () => {
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// Cannot use enemy moveset override for this test, since it interferes with checking PP
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game.override.enemyMoveset([]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemyPokemon, MoveId.EMBER);
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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expect(enemyPokemon.moveset[0].ppUsed).toBe(1);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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expect(enemyPokemon.moveset[0].ppUsed).toBe(2);
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});
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it("should have no effect against Grass-type Pokemon", async () => {
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game.override.enemySpecies(SpeciesId.AMOONGUSS);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("should have no effect against Pokemon with Overcoat", async () => {
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game.override.enemyAbility(AbilityId.OVERCOAT);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("should not damage the target if the target has Magic Guard", async () => {
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game.override.enemyAbility(AbilityId.MAGIC_GUARD);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("should not damage the target if Primordial Sea is active", async () => {
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game.override.enemyAbility(AbilityId.PRIMORDIAL_SEA);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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it("should not prevent the target from thawing out with Flame Wheel", async () => {
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game.override.enemyMoveset(MoveId.FLAME_WHEEL).enemyStatusEffect(StatusEffect.FREEZE);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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});
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it("should not allow a target with Protean to change to Fire type", async () => {
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game.override.enemyAbility(AbilityId.PROTEAN);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(enemyPokemon.summonData.types).not.toBe(PokemonType.FIRE);
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});
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it("should cancel Fire-type moves generated by the target's Dancer ability", async () => {
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game.override.battleStyle("double").enemySpecies(SpeciesId.BLASTOISE).enemyAbility(AbilityId.DANCER);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// Turn 1: Roar away 1 opponent
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game.move.select(MoveId.ROAR, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.SPLASH, 1);
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await game.toNextTurn();
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// Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer
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playerPokemon.hp = playerPokemon.getMaxHp();
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game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.POWDER, 1, BattlerIndex.ENEMY);
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await game.phaseInterceptor.to("MoveEffectPhase");
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const enemyStartingHp = enemyPokemon.hp;
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await game.toEndOfTurn();
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// player should not take damage
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
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expect(enemyPokemon.hp).toBe(
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enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4),
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);
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});
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it("should cancel Fiery Dance and prevent it from triggering Dancer", async () => {
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game.override.ability(AbilityId.DANCER).enemyMoveset(MoveId.FIERY_DANCE);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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expect(playerPokemon.getLastXMoves()[0].move).toBe(MoveId.POWDER);
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});
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it("should cancel Revelation Dance if it becomes a Fire-type move", async () => {
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game.override.enemySpecies(SpeciesId.CHARIZARD).enemyMoveset(MoveId.REVELATION_DANCE);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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});
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it("should cancel Shell Trap and damage the target, even if the move would fail", async () => {
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game.override.enemyMoveset(MoveId.SHELL_TRAP);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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});
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it("should cancel Grass Pledge if used after ally's Fire Pledge", async () => {
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game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.GRASS_PLEDGE]).battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.move.selectEnemyMove(MoveId.GRASS_PLEDGE, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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});
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it("should cancel Fire Pledge if used before ally's Water Pledge", async () => {
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game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
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});
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it("should NOT cancel Fire Pledge if used after ally's Water Pledge", async () => {
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game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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});
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});
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