pokerogue/test/moves/autotomize.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

110 lines
3.5 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Moves - Autotomize", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.AUTOTOMIZE, MoveId.KINGS_SHIELD, MoveId.FALSE_SWIPE])
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it(
"Autotomize should reduce weight",
async () => {
const baseDracozoltWeight = 190;
const oneAutotomizeDracozoltWeight = 90;
const twoAutotomizeDracozoltWeight = 0.1;
const threeAutotomizeDracozoltWeight = 0.1;
await game.classicMode.startBattle([SpeciesId.DRACOZOLT]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getWeight()).toBe(baseDracozoltWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(oneAutotomizeDracozoltWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(twoAutotomizeDracozoltWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(threeAutotomizeDracozoltWeight);
},
TIMEOUT,
);
it(
"Changing forms should revert weight",
async () => {
const baseAegislashWeight = 53;
const autotomizeAegislashWeight = 0.1;
await game.classicMode.startBattle([SpeciesId.AEGISLASH]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
// Transform to sword form
game.move.select(MoveId.FALSE_SWIPE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
// Transform to shield form
game.move.select(MoveId.KINGS_SHIELD);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
},
TIMEOUT,
);
it(
"Autotomize should interact with light metal correctly",
async () => {
const baseLightGroudonWeight = 475;
const autotomizeLightGroudonWeight = 425;
game.override.ability(AbilityId.LIGHT_METAL);
await game.classicMode.startBattle([SpeciesId.GROUDON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getWeight()).toBe(baseLightGroudonWeight);
game.move.select(MoveId.AUTOTOMIZE);
await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeLightGroudonWeight);
},
TIMEOUT,
);
});