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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
158 lines
5.1 KiB
TypeScript
158 lines
5.1 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Glaive Rush", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.GLAIVE_RUSH])
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.SHADOW_SNEAK, MoveId.AVALANCHE, MoveId.SPLASH, MoveId.GLAIVE_RUSH]);
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});
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it("takes double damage from attacks", async () => {
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await game.classicMode.startBattle([SpeciesId.KLINK]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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game.move.select(MoveId.SHADOW_SNEAK);
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await game.phaseInterceptor.to("DamageAnimPhase");
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const damageDealt = 1000 - enemy.hp;
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(MoveId.SHADOW_SNEAK);
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(enemy.hp).toBeLessThanOrEqual(1001 - damageDealt * 3);
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});
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it("always gets hit by attacks", async () => {
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await game.classicMode.startBattle([SpeciesId.KLINK]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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allMoves[MoveId.AVALANCHE].accuracy = 0;
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game.move.select(MoveId.AVALANCHE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeLessThan(1000);
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});
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it("interacts properly with multi-lens", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]).enemyMoveset([MoveId.AVALANCHE]);
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await game.classicMode.startBattle([SpeciesId.KLINK]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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player.hp = 1000;
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allMoves[MoveId.AVALANCHE].accuracy = 0;
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game.move.select(MoveId.GLAIVE_RUSH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBeLessThan(1000);
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player.hp = 1000;
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1000);
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});
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it("secondary effects only last until next move", async () => {
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game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
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await game.classicMode.startBattle([SpeciesId.KLINK]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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player.hp = 1000;
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allMoves[MoveId.SHADOW_SNEAK].accuracy = 0;
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game.move.select(MoveId.GLAIVE_RUSH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1000);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const damagedHp = player.hp;
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expect(player.hp).toBeLessThan(1000);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(damagedHp);
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});
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it("secondary effects are removed upon switching", async () => {
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game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
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await game.classicMode.startBattle([SpeciesId.KLINK, SpeciesId.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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allMoves[MoveId.SHADOW_SNEAK].accuracy = 0;
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game.move.select(MoveId.GLAIVE_RUSH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(player.getMaxHp());
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(player.getMaxHp());
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});
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it("secondary effects don't activate if move fails", async () => {
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game.override
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.moveset([MoveId.SHADOW_SNEAK, MoveId.PROTECT, MoveId.SPLASH, MoveId.GLAIVE_RUSH])
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.enemyMoveset([MoveId.GLAIVE_RUSH, MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.KLINK]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1000;
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player.hp = 1000;
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game.move.select(MoveId.PROTECT);
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await game.move.forceEnemyMove(MoveId.GLAIVE_RUSH);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(MoveId.SHADOW_SNEAK);
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await game.move.forceEnemyMove(MoveId.GLAIVE_RUSH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const damagedHP1 = 1000 - enemy.hp;
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enemy.hp = 1000;
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game.move.select(MoveId.SHADOW_SNEAK);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const damagedHP2 = 1000 - enemy.hp;
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expect(damagedHP2).toBeGreaterThanOrEqual(damagedHP1 * 2 - 1);
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});
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});
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