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157 lines
5.5 KiB
TypeScript
157 lines
5.5 KiB
TypeScript
import { BattlerTagType } from "#enums/battler-tag-type";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { MoveResult } from "#enums/move-result";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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import { BattlerIndex } from "#enums/battler-index";
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { HitCheckResult } from "#enums/hit-check-result";
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import { StatusEffect } from "#enums/status-effect";
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describe("Moves - Telekinesis", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(60)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should cause opposing non-OHKO moves to always hit the target", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const player = game.field.getPlayerPokemon();
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const enemy = game.field.getEnemyPokemon();
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game.move.use(MoveId.TELEKINESIS);
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemy.getTag(BattlerTagType.FLOATING)).toBeDefined();
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game.move.use(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceMiss();
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await game.toEndOfTurn();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.MISS);
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});
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it("should render the target immune to Ground-moves and terrain", async () => {
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game.override.ability(AbilityId.ELECTRIC_SURGE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.field.getEnemyPokemon();
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game.move.use(MoveId.TELEKINESIS);
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await game.toNextTurn();
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game.move.use(MoveId.EARTHQUAKE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck");
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await game.toNextTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(hitSpy).toHaveLastReturnedWith([HitCheckResult.NO_EFFECT, 0]);
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game.move.use(MoveId.SPORE);
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await game.toNextTurn();
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expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
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});
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it("should still affect enemies transformed into invalid Pokemon", async () => {
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game.override.enemyAbility(AbilityId.IMPOSTER);
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await game.classicMode.startBattle([SpeciesId.DIGLETT]);
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const enemyOpponent = game.field.getEnemyPokemon();
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game.move.use(MoveId.TELEKINESIS);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
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expect(enemyOpponent.summonData.speciesForm?.speciesId).toBe(SpeciesId.DIGLETT);
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});
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it.each<{ name: string; move: MoveId }>([
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{ name: "Smack Down", move: MoveId.SMACK_DOWN },
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{ name: "Thousand Arrows", move: MoveId.THOUSAND_ARROWS },
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])("should be removed when hit by $name", async ({ move }) => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemy = game.field.getEnemyPokemon();
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game.move.select(MoveId.TELEKINESIS);
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await game.toNextTurn();
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game.move.use(move);
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
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expect(enemy.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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});
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it("should become grounded when Ingrain is used, but not remove the guaranteed hit effect", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.field.getPlayerPokemon();
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const enemy = game.field.getEnemyPokemon();
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game.move.use(MoveId.TELEKINESIS);
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await game.toNextTurn();
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game.move.use(MoveId.MUD_SHOT);
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await game.move.forceEnemyMove(MoveId.INGRAIN);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.move.forceMiss();
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
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expect(enemy.getTag(BattlerTagType.INGRAIN)).toBeDefined();
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expect(enemy.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemy.getTag(BattlerTagType.FLOATING)).toBeUndefined();
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expect(enemy.isGrounded()).toBe(false);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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});
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it("should not be baton passable onto a mega gengar", async () => {
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game.override
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.moveset([MoveId.BATON_PASS])
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.enemyMoveset([MoveId.TELEKINESIS])
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.starterForms({ [SpeciesId.GENGAR]: 1 });
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GENGAR]);
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game.move.use(MoveId.BATON_PASS);
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game.doSelectPartyPokemon(1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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expect(game.field.getPlayerPokemon().getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
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});
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});
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