pokerogue/test/moves/telekinesis.test.ts
2025-06-10 16:51:11 -04:00

157 lines
5.5 KiB
TypeScript

import { BattlerTagType } from "#enums/battler-tag-type";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { MoveResult } from "#enums/move-result";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
import { BattlerIndex } from "#enums/battler-index";
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { HitCheckResult } from "#enums/hit-check-result";
import { StatusEffect } from "#enums/status-effect";
describe("Moves - Telekinesis", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.SNORLAX)
.enemyLevel(60)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should cause opposing non-OHKO moves to always hit the target", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.use(MoveId.TELEKINESIS);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemy.getTag(BattlerTagType.FLOATING)).toBeDefined();
game.move.use(MoveId.TACKLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceMiss();
await game.toEndOfTurn();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(player.getLastXMoves()[0].result).toBe(MoveResult.MISS);
});
it("should render the target immune to Ground-moves and terrain", async () => {
game.override.ability(AbilityId.ELECTRIC_SURGE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.field.getEnemyPokemon();
game.move.use(MoveId.TELEKINESIS);
await game.toNextTurn();
game.move.use(MoveId.EARTHQUAKE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
const hitSpy = vi.spyOn(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase, "hitCheck");
await game.toNextTurn();
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(hitSpy).toHaveLastReturnedWith([HitCheckResult.NO_EFFECT, 0]);
game.move.use(MoveId.SPORE);
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
});
it("should still affect enemies transformed into invalid Pokemon", async () => {
game.override.enemyAbility(AbilityId.IMPOSTER);
await game.classicMode.startBattle([SpeciesId.DIGLETT]);
const enemyOpponent = game.field.getEnemyPokemon();
game.move.use(MoveId.TELEKINESIS);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(enemyOpponent.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemyOpponent.getTag(BattlerTagType.FLOATING)).toBeDefined();
expect(enemyOpponent.summonData.speciesForm?.speciesId).toBe(SpeciesId.DIGLETT);
});
it.each<{ name: string; move: MoveId }>([
{ name: "Smack Down", move: MoveId.SMACK_DOWN },
{ name: "Thousand Arrows", move: MoveId.THOUSAND_ARROWS },
])("should be removed when hit by $name", async ({ move }) => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.field.getEnemyPokemon();
game.move.select(MoveId.TELEKINESIS);
await game.toNextTurn();
game.move.use(move);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
expect(enemy.getTag(BattlerTagType.FLOATING)).toBeUndefined();
});
it("should become grounded when Ingrain is used, but not remove the guaranteed hit effect", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.use(MoveId.TELEKINESIS);
await game.toNextTurn();
game.move.use(MoveId.MUD_SHOT);
await game.move.forceEnemyMove(MoveId.INGRAIN);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.move.forceMiss();
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.TELEKINESIS)).toBeDefined();
expect(enemy.getTag(BattlerTagType.INGRAIN)).toBeDefined();
expect(enemy.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemy.getTag(BattlerTagType.FLOATING)).toBeUndefined();
expect(enemy.isGrounded()).toBe(false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be baton passable onto a mega gengar", async () => {
game.override
.moveset([MoveId.BATON_PASS])
.enemyMoveset([MoveId.TELEKINESIS])
.starterForms({ [SpeciesId.GENGAR]: 1 });
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GENGAR]);
game.move.use(MoveId.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(game.field.getPlayerPokemon().getTag(BattlerTagType.TELEKINESIS)).toBeUndefined();
});
});