mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 00:52:47 +02:00
87 lines
2.9 KiB
TypeScript
87 lines
2.9 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
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import { CommonAnim } from "#enums/move-anims-common";
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import type { Weather } from "#app/data/weather";
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import { getWeatherDamageMessage, getWeatherLapseMessage } from "#app/data/weather";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { WeatherType } from "#app/enums/weather-type";
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import type Pokemon from "#app/field/pokemon";
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import { HitResult } from "#enums/hit-result";
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import { BooleanHolder, toDmgValue } from "#app/utils/common";
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import { CommonAnimPhase } from "./common-anim-phase";
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export class WeatherEffectPhase extends CommonAnimPhase {
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public readonly phaseName = "WeatherEffectPhase";
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public weather: Weather | null;
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constructor() {
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super(
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undefined,
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undefined,
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CommonAnim.SUNNY + ((globalScene?.arena?.weather?.weatherType || WeatherType.NONE) - 1),
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);
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this.weather = globalScene?.arena?.weather;
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}
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start() {
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// Update weather state with any changes that occurred during the turn
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this.weather = globalScene?.arena?.weather;
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if (!this.weather) {
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return this.end();
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}
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this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1));
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if (this.weather.isDamaging()) {
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const cancelled = new BooleanHolder(false);
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this.executeForAll((pokemon: Pokemon) =>
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applyAbAttrs("SuppressWeatherEffectAbAttr", { pokemon, weather: this.weather, cancelled }),
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);
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if (!cancelled.value) {
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const inflictDamage = (pokemon: Pokemon) => {
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const cancelled = new BooleanHolder(false);
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applyAbAttrs("PreWeatherDamageAbAttr", { pokemon, weather: this.weather, cancelled });
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applyAbAttrs("BlockNonDirectDamageAbAttr", { pokemon, cancelled });
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if (
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cancelled.value ||
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pokemon.getTag(BattlerTagType.UNDERGROUND) ||
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pokemon.getTag(BattlerTagType.UNDERWATER)
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) {
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return;
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}
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const damage = toDmgValue(pokemon.getMaxHp() / 16);
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globalScene.phaseManager.queueMessage(getWeatherDamageMessage(this.weather!.weatherType, pokemon) ?? "");
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pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT, ignoreSegments: true });
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};
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this.executeForAll((pokemon: Pokemon) => {
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const immune =
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!pokemon ||
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!!pokemon.getTypes(true, true).filter(t => this.weather?.isTypeDamageImmune(t)).length ||
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pokemon.switchOutStatus;
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if (!immune) {
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inflictDamage(pokemon);
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}
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});
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}
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}
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globalScene.ui.showText(getWeatherLapseMessage(this.weather.weatherType) ?? "", null, () => {
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this.executeForAll((pokemon: Pokemon) => {
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if (!pokemon.switchOutStatus) {
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applyAbAttrs("PostWeatherLapseAbAttr", { pokemon, weather: this.weather });
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}
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});
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super.start();
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});
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}
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}
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