pokerogue/src/phases/return-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

29 lines
720 B
TypeScript

import { globalScene } from "#app/global-scene";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { SwitchType } from "#enums/switch-type";
import { SwitchSummonPhase } from "./switch-summon-phase";
export class ReturnPhase extends SwitchSummonPhase {
constructor(fieldIndex: number) {
super(SwitchType.SWITCH, fieldIndex, -1, true);
}
switchAndSummon(): void {
this.end();
}
summon(): void {}
onEnd(): void {
const pokemon = this.getPokemon();
pokemon.resetSprite();
pokemon.resetTurnData();
pokemon.resetSummonData();
globalScene.updateFieldScale();
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger);
}
}