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* Move ability.ts to subfolder * Extract types out of ability.ts * Update imports in ability.ts and friends * Cleanup imports in ability.ts * Re-add imports lost during sort * Update imports forgotten during rebase * Re-import proper type from enums * Update biome.jsonc Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add commit to force tests to rerun --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
73 lines
2.8 KiB
TypeScript
73 lines
2.8 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { BattlerIndex } from "#app/battle";
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import {
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applyAbAttrs,
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applyPostDamageAbAttrs,
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BlockNonDirectDamageAbAttr,
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BlockStatusDamageAbAttr,
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PostDamageAbAttr,
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ReduceBurnDamageAbAttr,
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} from "#app/data/abilities/ability";
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import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
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import { getStatusEffectActivationText } from "#app/data/status-effect";
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import { BattleSpec } from "#app/enums/battle-spec";
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import { StatusEffect } from "#app/enums/status-effect";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { BooleanHolder, NumberHolder } from "#app/utils";
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import { PokemonPhase } from "./pokemon-phase";
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export class PostTurnStatusEffectPhase extends PokemonPhase {
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// biome-ignore lint/complexity/noUselessConstructor: Not unnecessary as it makes battlerIndex required
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constructor(battlerIndex: BattlerIndex) {
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super(battlerIndex);
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}
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start() {
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const pokemon = this.getPokemon();
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if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn() && !pokemon.switchOutStatus) {
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pokemon.status.incrementTurn();
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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applyAbAttrs(BlockStatusDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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globalScene.queueMessage(
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getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)),
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);
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const damage = new NumberHolder(0);
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switch (pokemon.status.effect) {
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case StatusEffect.POISON:
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damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
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break;
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case StatusEffect.TOXIC:
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damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1);
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break;
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case StatusEffect.BURN:
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damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
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applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
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break;
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}
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if (damage.value) {
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// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...
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globalScene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true));
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pokemon.updateInfo();
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applyPostDamageAbAttrs(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []);
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}
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new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(false, () => this.end());
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} else {
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this.end();
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}
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} else {
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this.end();
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}
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}
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override end() {
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if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
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globalScene.initFinalBossPhaseTwo(this.getPokemon());
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} else {
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super.end();
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}
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}
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}
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