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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
67 lines
2.5 KiB
TypeScript
67 lines
2.5 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { ExpNotification } from "#app/enums/exp-notification";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { EvolutionPhase } from "#app/phases/evolution-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
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import { LevelAchv } from "#app/system/achv";
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import { NumberHolder } from "#app/utils";
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import i18next from "i18next";
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export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
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protected lastLevel: number;
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protected level: number;
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protected pokemon: PlayerPokemon = this.getPlayerPokemon();
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constructor(partyMemberIndex: number, lastLevel: number, level: number) {
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super(partyMemberIndex);
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this.lastLevel = lastLevel;
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this.level = level;
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}
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public override start() {
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super.start();
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if (this.level > globalScene.gameData.gameStats.highestLevel) {
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globalScene.gameData.gameStats.highestLevel = this.level;
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}
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globalScene.validateAchvs(LevelAchv, new NumberHolder(this.level));
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const prevStats = this.pokemon.stats.slice(0);
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this.pokemon.calculateStats();
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this.pokemon.updateInfo();
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if (globalScene.expParty === ExpNotification.DEFAULT) {
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globalScene.playSound("level_up_fanfare");
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globalScene.ui.showText(
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i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.pokemon), level: this.level }),
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null,
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() => globalScene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false)
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.then(() => this.end()), null, true);
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} else if (globalScene.expParty === ExpNotification.SKIP) {
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this.end();
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} else {
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// we still want to display the stats if activated
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globalScene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end());
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}
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}
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public override end() {
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if (this.lastLevel < 100) { // this feels like an unnecessary optimization
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const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
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for (const lm of levelMoves) {
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globalScene.unshiftPhase(new LearnMovePhase(this.partyMemberIndex, lm[1]));
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}
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}
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if (!this.pokemon.pauseEvolutions) {
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const evolution = this.pokemon.getEvolution();
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if (evolution) {
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globalScene.unshiftPhase(new EvolutionPhase(this.pokemon, evolution, this.lastLevel));
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}
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}
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return super.end();
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}
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}
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