mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-12-15 14:25:32 +01:00
* Add failure conditions and move failures part 1 * Add second and third failure sequences * Refactor mostly complete, need to recheck tests * Adjust status checks to respect ignoreStatus useModes * Adjust restriction for stuff cheeks * Address bertie's review comments * Add counterRedirectAttr to other counter-like moves * Adjust some documentation for new methods * Make substitute use the move tag * Adjust counter attr to use array.find * Adjust move condition check that occurs in the third failure check sequence * Insert move failure check sequence part 4 into move phase * Revert type adjustment to getBattlerIndex * Make charging moves deduct pp on use instead of on release * Fix first move condition not using 1 based starting wave * Tweak charge move handling and protean timing * Adjust fly tests to expect pp reduction properly * Add missing attribute to counter * Adjust revival blessing hardcore test to respect new return value of isUsable * Adjust copycat test to account for how it actually works * Play sleep animation and message * Remove BYPASS_SLEEP battler tag in favor of boolean holder * Finish unfinished docs * Ensure move restrictions are only checked for players * Adjust pollen puff condition, fix docs on `isOpponent` * Fix failAgainstFinalBossCondition * Fix dig test * Adjust dive's test * Fix missing break in applyConditions * Fix getBattlerIndex for enemyPokemon * Adjust type hint test to not rely on teleport * Minor adjustments from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Add tests for teleport * Minor adjustments from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * PR review changes Fix type hints test name Update Dig/Dive test name Separate TSDoc imports in `pokemon-utils.ts` Add missing `@returns` in `move-phase.ts` Fix comment typos Separate TSDoc imports in `move-phase.ts` Add return hints to `trySelectMove` Minor formatting Remove duplicate `.affectedByGravity()` on Telekinesis Fix docs for `checkRestrictions` Manually format method definition Fix comment spacing Fix variable naming * Address kev's review comments Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Minor adjustments from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Remove optional chaining * fix: type for InferKeys * chore: apply biome * chore: fix merge conflicts from Biome update * Remove latent isNullOrUndefined * Drop readonly on timingModifier * docs: Add class comment * Address comments from code review * Drop readonly from timingModifier * Cleanup proc chance computation * Move `cureStatus` into the Pokemon class * Final touchups --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
172 lines
6.1 KiB
TypeScript
172 lines
6.1 KiB
TypeScript
import { Status } from "#data/status-effect";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { Button } from "#enums/buttons";
|
|
import { Challenges } from "#enums/challenges";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { ShopCursorTarget } from "#enums/shop-cursor-target";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { StatusEffect } from "#enums/status-effect";
|
|
import { UiMode } from "#enums/ui-mode";
|
|
import { GameManager } from "#test/test-utils/game-manager";
|
|
import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Challenges - Hardcore", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.challengeMode.addChallenge(Challenges.HARDCORE, 1, 1);
|
|
game.override
|
|
.battleStyle("single")
|
|
.enemySpecies(SpeciesId.VOLTORB)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.moveset(MoveId.SPLASH);
|
|
});
|
|
|
|
it("should render Revival Blessing unusable by players only", async () => {
|
|
game.override.enemyMoveset(MoveId.REVIVAL_BLESSING).moveset(MoveId.REVIVAL_BLESSING);
|
|
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
|
|
|
const player = game.field.getPlayerPokemon();
|
|
const enemy = game.field.getEnemyPokemon();
|
|
const revBlessing = player.getMoveset()[0];
|
|
expect(revBlessing.isUsable(player)[0]).toBe(false);
|
|
expect(revBlessing.isUsable(enemy)[0]).toBe(true);
|
|
|
|
game.move.select(MoveId.REVIVAL_BLESSING);
|
|
await game.toEndOfTurn();
|
|
|
|
// Player struggled due to only move being the unusable Revival Blessing
|
|
expect(player).toHaveUsedMove(MoveId.STRUGGLE);
|
|
expect(game.field.getEnemyPokemon()).toHaveUsedMove(MoveId.REVIVAL_BLESSING);
|
|
});
|
|
|
|
it("prevents REVIVE items in shop and in wave rewards", async () => {
|
|
game.override.startingWave(181).startingLevel(200);
|
|
await game.challengeMode.startBattle();
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.doKillOpponents();
|
|
|
|
await game.phaseInterceptor.to("SelectModifierPhase");
|
|
expect(game.scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
|
const modifierSelectHandler = game.scene.ui.handlers.find(
|
|
h => h instanceof ModifierSelectUiHandler,
|
|
) as ModifierSelectUiHandler;
|
|
expect(
|
|
modifierSelectHandler.options.find(reward => reward.modifierTypeOption.type.group === "revive"),
|
|
).toBeUndefined();
|
|
expect(
|
|
modifierSelectHandler.shopOptionsRows.find(row =>
|
|
row.find(item => item.modifierTypeOption.type.group === "revive"),
|
|
),
|
|
).toBeUndefined();
|
|
});
|
|
|
|
it("prevents the automatic party heal from reviving fainted Pokémon", async () => {
|
|
game.override.startingWave(10).startingLevel(200);
|
|
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
|
|
|
const faintedPokemon = game.scene.getPlayerParty()[1];
|
|
faintedPokemon.hp = 0;
|
|
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
|
expect(faintedPokemon.isFainted()).toBe(true);
|
|
|
|
game.move.select(MoveId.SPLASH);
|
|
await game.doKillOpponents();
|
|
|
|
await game.toNextWave();
|
|
|
|
expect(faintedPokemon.isFainted()).toBe(true);
|
|
});
|
|
|
|
// TODO: Couldn't figure out how to select party Pokémon
|
|
it.skip("prevents fusion with a fainted Pokémon", async () => {
|
|
game.override.itemRewards([{ name: "DNA_SPLICERS" }]);
|
|
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
|
|
|
const faintedPokemon = game.scene.getPlayerParty()[1];
|
|
faintedPokemon.hp = 0;
|
|
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
|
expect(faintedPokemon.isFainted()).toBe(true);
|
|
|
|
game.move.select(MoveId.RAZOR_LEAF);
|
|
await game.doKillOpponents();
|
|
|
|
await game.phaseInterceptor.to("SelectModifierPhase");
|
|
game.onNextPrompt(
|
|
"SelectModifierPhase",
|
|
UiMode.MODIFIER_SELECT,
|
|
() => {
|
|
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
|
|
// Traverse to and select first modifier
|
|
handler.setCursor(0);
|
|
handler.setRowCursor(ShopCursorTarget.REWARDS);
|
|
handler.processInput(Button.ACTION);
|
|
|
|
// Go to fainted Pokémon and try to select it
|
|
handler.processInput(Button.RIGHT);
|
|
handler.processInput(Button.ACTION);
|
|
handler.processInput(Button.ACTION);
|
|
handler.processInput(Button.ACTION);
|
|
|
|
expect(game.scene.getPlayerParty().length).toBe(2);
|
|
},
|
|
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
|
|
true,
|
|
);
|
|
});
|
|
|
|
// TODO: Couldn't figure out how to select party Pokémon
|
|
it.skip("prevents fainted Pokémon from being revived", async () => {
|
|
game.override.itemRewards([{ name: "MAX_REVIVE" }]);
|
|
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
|
|
|
const faintedPokemon = game.scene.getPlayerParty()[1];
|
|
faintedPokemon.hp = 0;
|
|
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
|
expect(faintedPokemon.isFainted()).toBe(true);
|
|
|
|
game.move.select(MoveId.RAZOR_LEAF);
|
|
await game.doKillOpponents();
|
|
|
|
await game.phaseInterceptor.to("SelectModifierPhase");
|
|
game.onNextPrompt(
|
|
"SelectModifierPhase",
|
|
UiMode.MODIFIER_SELECT,
|
|
() => {
|
|
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
|
|
// Traverse to and select first modifier
|
|
handler.setCursor(0);
|
|
handler.setRowCursor(ShopCursorTarget.REWARDS);
|
|
handler.processInput(Button.ACTION);
|
|
|
|
// Go to fainted Pokémon and try to select it
|
|
handler.processInput(Button.RIGHT);
|
|
handler.processInput(Button.ACTION);
|
|
handler.processInput(Button.ACTION);
|
|
handler.processInput(Button.ACTION);
|
|
|
|
expect(faintedPokemon.isFainted()).toBe(true);
|
|
},
|
|
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
|
|
true,
|
|
);
|
|
});
|
|
});
|