pokerogue/test/moves/steamroller.test.ts
2025-06-16 12:25:18 -04:00

59 lines
2.1 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { DamageCalculationResult } from "#app/@types/damage-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Steamroller", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([MoveId.STEAMROLLER]).battleStyle("single").enemyAbility(AbilityId.BALL_FETCH);
});
it("should always hit a minimzed target with double damage", async () => {
game.override.enemySpecies(SpeciesId.DITTO).enemyMoveset(MoveId.MINIMIZE);
await game.classicMode.startBattle([SpeciesId.IRON_BOULDER]);
const ditto = game.scene.getEnemyPokemon()!;
vi.spyOn(ditto, "getAttackDamage");
ditto.hp = 5000;
const steamroller = allMoves[MoveId.STEAMROLLER];
vi.spyOn(steamroller, "calculateBattleAccuracy");
const ironBoulder = game.scene.getPlayerPokemon()!;
vi.spyOn(ironBoulder, "getAccuracyMultiplier");
// Turn 1
game.move.select(MoveId.STEAMROLLER);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
// Turn 2
game.move.select(MoveId.STEAMROLLER);
await game.toNextTurn();
const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
.mocked(ditto.getAttackDamage)
.mock.results.map(r => r.value);
expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
});
});