pokerogue/src/phases/new-biome-encounter-phase.ts
Sirz Benjie f432f8cbf6
Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
2025-06-19 17:11:56 -06:00

48 lines
1.5 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import { getRandomWeatherType } from "#app/data/weather";
import { NextEncounterPhase } from "./next-encounter-phase";
export class NewBiomeEncounterPhase extends NextEncounterPhase {
public readonly phaseName = "NewBiomeEncounterPhase";
doEncounter(): void {
globalScene.playBgm(undefined, true);
// Reset all battle and wave data, perform form changes, etc.
// We do this because new biomes are considered "arena transitions" akin to MEs and trainer battles
for (const pokemon of globalScene.getPlayerParty()) {
if (pokemon) {
pokemon.resetBattleAndWaveData();
if (pokemon.isOnField()) {
applyAbAttrs("PostBiomeChangeAbAttr", { pokemon });
}
}
}
const enemyField = globalScene.getEnemyField();
const moveTargets: any[] = [globalScene.arenaEnemy, enemyField];
const mysteryEncounter = globalScene.currentBattle?.mysteryEncounter?.introVisuals;
if (mysteryEncounter) {
moveTargets.push(mysteryEncounter);
}
globalScene.tweens.add({
targets: moveTargets.flat(),
x: "+=300",
duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec()) {
this.doEncounterCommon();
}
},
});
}
/**
* Set biome weather.
*/
trySetWeatherIfNewBiome(): void {
globalScene.arena.trySetWeather(getRandomWeatherType(globalScene.arena));
}
}