mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-20 20:15:50 +02:00
- remove any `.js` extension imports - remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static - increase vite chunk-size warning limit Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
49 lines
2.2 KiB
TypeScript
49 lines
2.2 KiB
TypeScript
import BattleScene from "#app/battle-scene";
|
|
import { BattlerIndex } from "#app/battle";
|
|
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
|
|
import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect";
|
|
import { StatusEffect } from "#app/enums/status-effect";
|
|
import Pokemon from "#app/field/pokemon";
|
|
import { getPokemonNameWithAffix } from "#app/messages";
|
|
import { PokemonPhase } from "./pokemon-phase";
|
|
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
|
|
|
|
export class ObtainStatusEffectPhase extends PokemonPhase {
|
|
private statusEffect: StatusEffect | undefined;
|
|
private cureTurn: integer | null;
|
|
private sourceText: string | null;
|
|
private sourcePokemon: Pokemon | null;
|
|
|
|
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string, sourcePokemon?: Pokemon) {
|
|
super(scene, battlerIndex);
|
|
|
|
this.statusEffect = statusEffect;
|
|
this.cureTurn = cureTurn!; // TODO: is this bang correct?
|
|
this.sourceText = sourceText!; // TODO: is this bang correct?
|
|
this.sourcePokemon = sourcePokemon!; // For tracking which Pokemon caused the status effect // TODO: is this bang correct?
|
|
}
|
|
|
|
start() {
|
|
const pokemon = this.getPokemon();
|
|
if (!pokemon?.status) {
|
|
if (pokemon?.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
|
|
if (this.cureTurn) {
|
|
pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct?
|
|
}
|
|
pokemon.updateInfo(true);
|
|
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, () => {
|
|
this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
|
|
if (pokemon.status?.isPostTurn()) {
|
|
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
|
|
}
|
|
this.end();
|
|
});
|
|
return;
|
|
}
|
|
} else if (pokemon.status.effect === this.statusEffect) {
|
|
this.scene.queueMessage(getStatusEffectOverlapText(this.statusEffect, getPokemonNameWithAffix(pokemon)));
|
|
}
|
|
this.end();
|
|
}
|
|
}
|