pokerogue/src/phases/obtain-status-effect-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

49 lines
2.2 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect";
import { StatusEffect } from "#app/enums/status-effect";
import Pokemon from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase";
import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase";
export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect | undefined;
private cureTurn: integer | null;
private sourceText: string | null;
private sourcePokemon: Pokemon | null;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string, sourcePokemon?: Pokemon) {
super(scene, battlerIndex);
this.statusEffect = statusEffect;
this.cureTurn = cureTurn!; // TODO: is this bang correct?
this.sourceText = sourceText!; // TODO: is this bang correct?
this.sourcePokemon = sourcePokemon!; // For tracking which Pokemon caused the status effect // TODO: is this bang correct?
}
start() {
const pokemon = this.getPokemon();
if (!pokemon?.status) {
if (pokemon?.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn) {
pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct?
}
pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, () => {
this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
if (pokemon.status?.isPostTurn()) {
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
}
this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect) {
this.scene.queueMessage(getStatusEffectOverlapText(this.statusEffect, getPokemonNameWithAffix(pokemon)));
}
this.end();
}
}