pokerogue/test/moves/rage_powder.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

74 lines
2.6 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Rage Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("double");
game.override.enemySpecies(SpeciesId.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]);
game.override.enemyMoveset([MoveId.RAGE_POWDER, MoveId.TACKLE, MoveId.SPLASH]);
});
test("move effect should be bypassed by Grass type", async () => {
await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.VENUSAUR]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
// If redirection was bypassed, both enemies should be damaged
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
});
test("move effect should be bypassed by Overcoat", async () => {
game.override.ability(AbilityId.OVERCOAT);
// Test with two non-Grass type player Pokemon
await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
// If redirection was bypassed, both enemies should be damaged
expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
});
});