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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
74 lines
2.6 KiB
TypeScript
74 lines
2.6 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Rage Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.enemySpecies(SpeciesId.SNORLAX);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK]);
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game.override.enemyMoveset([MoveId.RAGE_POWDER, MoveId.TACKLE, MoveId.SPLASH]);
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});
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test("move effect should be bypassed by Grass type", async () => {
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.VENUSAUR]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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});
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test("move effect should be bypassed by Overcoat", async () => {
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game.override.ability(AbilityId.OVERCOAT);
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// Test with two non-Grass type player Pokemon
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
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expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
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});
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});
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