pokerogue/test/moves/purify.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

71 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { Status } from "#app/data/status-effect";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.starterSpecies(SpeciesId.PYUKUMUKU);
game.override.startingLevel(10);
game.override.moveset([MoveId.PURIFY, MoveId.SIZZLY_SLIDE]);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyLevel(10);
game.override.enemyMoveset([MoveId.SPLASH, MoveId.NONE, MoveId.NONE, MoveId.NONE]);
});
test("Purify heals opponent status effect and restores user hp", async () => {
await game.classicMode.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBeNull();
expect(playerPokemon.isFullHp()).toBe(true);
});
test("Purify does not heal if opponent doesnt have any status effect", async () => {
await game.classicMode.startBattle();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.move.select(MoveId.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
});
});