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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
119 lines
3.7 KiB
TypeScript
119 lines
3.7 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/data-lists";
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import { ArenaTrapTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveResult } from "#enums/move-result";
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describe("Moves - Protect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.moveset([MoveId.PROTECT]);
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game.override.enemySpecies(SpeciesId.SNORLAX);
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game.override.enemyAbility(AbilityId.INSOMNIA);
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game.override.enemyMoveset([MoveId.TACKLE]);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test("should protect the user from attacks", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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});
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test("should prevent secondary effects from the opponent's attack", async () => {
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game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
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vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
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});
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test("should protect the user from status moves", async () => {
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game.override.enemyMoveset([MoveId.CHARM]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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test("should stop subsequent hits of a multi-hit move", async () => {
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game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.turnData.hitCount).toBe(1);
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});
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test("should fail if the user is the last to move in the turn", async () => {
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game.override.enemyMoveset([MoveId.PROTECT]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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});
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