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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
103 lines
3.2 KiB
TypeScript
103 lines
3.2 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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describe("Moves - Lucky Chant", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.LUCKY_CHANT, MoveId.SPLASH, MoveId.FOLLOW_ME])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset([MoveId.FLOWER_TRICK])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should prevent critical hits from moves", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
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game.move.select(MoveId.LUCKY_CHANT);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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it("should prevent critical hits against the user's ally", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.FOLLOW_ME);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp;
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game.move.select(MoveId.FOLLOW_ME);
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game.move.select(MoveId.LUCKY_CHANT, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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it("should prevent critical hits from field effects", async () => {
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game.override.enemyMoveset([MoveId.TACKLE]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, MoveId.NONE, 0);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
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game.move.select(MoveId.LUCKY_CHANT);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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});
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});
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