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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
92 lines
3.3 KiB
TypeScript
92 lines
3.3 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import type { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { Stat } from "#app/enums/stat";
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import { MoveResult } from "#enums/move-result";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Copycat", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let randomMoveAttr: RandomMoveAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0];
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.COPYCAT, MoveId.SPIKY_SHIELD, MoveId.SWORDS_DANCE, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.starterSpecies(SpeciesId.FEEBAS)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should copy the last move successfully executed", async () => {
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game.override.enemyMoveset(MoveId.SUCKER_PUNCH);
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await game.classicMode.startBattle();
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game.move.select(MoveId.SWORDS_DANCE);
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await game.toNextTurn();
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game.move.select(MoveId.COPYCAT); // Last successful move should be Swords Dance
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(4);
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});
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it("should fail when the last move used is not a valid Copycat move", async () => {
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game.override.enemyMoveset(MoveId.PROTECT); // Protect is not a valid move for Copycat to copy
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await game.classicMode.startBattle();
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game.move.select(MoveId.SPIKY_SHIELD); // Spiky Shield is not a valid move for Copycat to copy
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await game.toNextTurn();
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game.move.select(MoveId.COPYCAT);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should copy the called move when the last move successfully calls another", async () => {
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game.override.moveset([MoveId.SPLASH, MoveId.METRONOME]).enemyMoveset(MoveId.COPYCAT);
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await game.classicMode.startBattle();
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SWORDS_DANCE);
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game.move.select(MoveId.METRONOME);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); // Player moves first, so enemy can copy Swords Dance
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(2);
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});
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it("should apply secondary effects of a move", async () => {
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game.override.enemyMoveset(MoveId.ACID_SPRAY); // Secondary effect lowers SpDef by 2 stages
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await game.classicMode.startBattle();
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game.move.select(MoveId.COPYCAT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPDEF)).toBe(-2);
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});
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});
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