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* Added egg move parse utility script * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update interactive.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied kev's reviews * Removed `basePath` from tsconfig the docs literally recommend against using it so yeah * Fixed up configs so that script folder has its own file * Reverted changes to egg move contents * renamed boilerplate so biome doesn't lint it * Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules` See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Updated workflows and fixed issues * Removed eslint from linting workflow * Fixed type error in d.ts file to shut up linters * Reverted test-filters.yml * Update biome.jsonc * Update decrypt-save.js comment * Update interactive.js * Apply Biome * Fixed type errors for scripts * Fixed biome from removing tsdoc linkcodes * Update test/@types/vitest.d.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
112 lines
3.0 KiB
YAML
112 lines
3.0 KiB
YAML
name: Linting
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on:
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push:
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branches:
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- main
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- beta
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- release
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- 'hotfix*'
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pull_request:
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branches:
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- main
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- beta
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- release
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- 'hotfix*'
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merge_group:
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types: [checks_requested]
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jobs:
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run-linters:
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name: Run all linters
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timeout-minutes: 10
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runs-on: ubuntu-latest
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steps:
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- name: Check out Git repository
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uses: actions/checkout@v4
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with:
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submodules: "recursive"
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- name: Install pnpm
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uses: pnpm/action-setup@v4
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with:
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version: 10
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- name: Set up Node
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uses: actions/setup-node@v4
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with:
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node-version-file: ".nvmrc"
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cache: "pnpm"
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- name: Install Node modules
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run: pnpm i
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# Lint files with Biome-Lint - https://biomejs.dev/linter/
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- name: Run Biome-Lint
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run: pnpm biome-ci
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id: biome_lint
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continue-on-error: true
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# Validate dependencies with dependency-cruiser - https://github.com/sverweij/dependency-cruiser
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- name: Run Dependency-Cruise
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run: pnpm depcruise
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id: depcruise
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continue-on-error: true
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# Validate types with tsc - https://www.typescriptlang.org/docs/handbook/compiler-options.html#using-the-cli
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- name: Run Typecheck
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run: pnpm typecheck
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id: typecheck
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continue-on-error: true
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# The exact same thing
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- name: Run Typecheck (scripts)
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run: pnpm typecheck:scripts
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id: typecheck-scripts
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continue-on-error: true
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- name: Evaluate for Errors
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env:
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BIOME_LINT_OUTCOME: ${{ steps.biome_lint.outcome }}
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DEPCRUISE_OUTCOME: ${{ steps.depcruise.outcome }}
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TYPECHECK_OUTCOME: ${{ steps.typecheck.outcome }}
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TYPECHECK_SCRIPTS_OUTCOME: ${{ steps.typecheck-scripts.outcome }}
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run: |
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# Check for Errors
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# Make text red.
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red () {
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printf "\e[31m%s\e[0m" "$1"
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}
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# Make text green.
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green () {
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printf "\e[32m%s\e[0m" "$1"
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}
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print_result() {
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local name=$1
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local outcome=$2
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if [ "$outcome" == "success" ]; then
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printf "$(green "✅ $name: $outcome")\n"
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else
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printf "$(red "❌ $name: $outcome")\n"
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fi
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}
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print_result "Biome" "$BIOME_LINT_OUTCOME"
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print_result "Depcruise" "$DEPCRUISE_OUTCOME"
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print_result "Typecheck" "$TYPECHECK_OUTCOME"
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print_result "Typecheck scripts" "$TYPECHECK_SCRIPTS_OUTCOME"
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if [[ "$BIOME_LINT_OUTCOME" != "success" || \
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"$DEPCRUISE_OUTCOME" != "success" || \
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"$TYPECHECK_OUTCOME" != "success" || \
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"$TYPECHECK_SCRIPTS_OUTCOME" != "success" ]]; then
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printf "$(red "❌ One or more checks failed!")\n" >&2
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exit 1
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fi
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printf "$(green "✅ All checks passed!")\n"
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