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* implement quick draw * add line * change ability success condition * quick draw comes before quick claw effect * now ability has chance variable to test conditional situation * add unit test * Merge branch 'main' into ability-quick-draw * modifed: ability.getTriggerMessage * modified: to use pokemon.battleData.abilityRevealed * modified: changed private variable to public * erase expect interceptor log * add localizations * modified: add comma in locales * modified: ability docs & trigger logic * modified: changed test logic
118 lines
3.5 KiB
TypeScript
118 lines
3.5 KiB
TypeScript
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {Abilities} from "#enums/abilities";
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import {Species} from "#enums/species";
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import {EnemyCommandPhase, TitlePhase, TurnEndPhase, TurnStartPhase,
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} from "#app/phases";
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import { Moves } from "#enums/moves";
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import { Stat } from "#app/data/pokemon-stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
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describe("Abilities - Quick Draw", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(
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Abilities.QUICK_DRAW
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);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.RATTATA
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);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.TACKLE,
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Moves.TACKLE,
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Moves.TACKLE,
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Moves.TACKLE,
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]);
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vi.spyOn(
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allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0],
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"chance","get"
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).mockReturnValue(100);
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});
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it("makes pokemon going first in its priority bracket", async() => {
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(pokemon.battleData.abilityRevealed).toBe(true);
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}, 20000);
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it("does not triggered by non damage moves", async () => {
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC));
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TitlePhase);
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expect(pokemon.battleData.abilityRevealed).not.toBe(true);
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}, 20000);
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it("does not increase priority", async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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Moves.EXTREME_SPEED,
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]);
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await game.startBattle([Species.SLOWBRO]);
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const pokemon = game.scene.getParty()[0];
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const enemy = game.scene.getEnemyParty()[0];
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pokemon.stats[Stat.SPD] = 50;
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enemy.stats[Stat.SPD] = 150;
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pokemon.hp = 1;
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.run(TurnStartPhase);
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await game.phaseInterceptor.to(TitlePhase);
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expect(pokemon.battleData.abilityRevealed).toBe(true);
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}, 20000);
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});
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