pokerogue/test/abilities/tera_shell.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

120 lines
3.7 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Tera Shell", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.TERA_SHELL)
.moveset([MoveId.SPLASH])
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset([MoveId.MACH_PUNCH])
.startingLevel(100)
.enemyLevel(100);
});
it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should not override type immunities", async () => {
game.override.enemyMoveset([MoveId.SHADOW_SNEAK]);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
});
it("should not override type multipliers less than 0.5x", async () => {
game.override.enemyMoveset([MoveId.QUICK_ATTACK]);
await game.classicMode.startBattle([SpeciesId.AGGRON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
});
it("should not affect the effectiveness of fixed-damage moves", async () => {
game.override.enemyMoveset([MoveId.DRAGON_RAGE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(spy).toHaveLastReturnedWith(1);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
spy.mockRestore();
});
it("should change the effectiveness of all strikes of a multi-strike move", async () => {
game.override.enemyMoveset([MoveId.DOUBLE_HIT]);
await game.classicMode.startBattle([SpeciesId.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.move.forceHit();
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveLastReturnedWith(0.5);
}
expect(spy).toHaveReturnedTimes(2);
spy.mockRestore();
});
});