pokerogue/test/abilities/sweet_veil.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

93 lines
3.1 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sweet Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.SPLASH, MoveId.REST, MoveId.YAWN])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.POWDER);
});
it("prevents the user and its allies from falling asleep", async () => {
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Rest to fail when used by the user or its allies", async () => {
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.REST, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Yawn to fail if used on the user or its allies", async () => {
game.override.enemyMoveset(MoveId.YAWN);
await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
});
it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
game.override.enemySpecies(SpeciesId.PIKACHU);
game.override.enemyLevel(5);
game.override.startingLevel(5);
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.YAWN, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH);
game.doSwitchPokemon(2);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
});