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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
77 lines
2.5 KiB
TypeScript
77 lines
2.5 KiB
TypeScript
import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#enums/battler-index";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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describe("Abilities - Moxie", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = MoveId.AERIAL_ACE;
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game.override.battleStyle("single");
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game.override.enemySpecies(SpeciesId.RATTATA);
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game.override.enemyAbility(AbilityId.MOXIE);
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game.override.ability(AbilityId.MOXIE);
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game.override.startingLevel(2000);
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game.override.moveset([moveToUse]);
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game.override.enemyMoveset(MoveId.SPLASH);
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});
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it("should raise ATK stat stage by 1 when winning a battle", async () => {
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const moveToUse = MoveId.AERIAL_ACE;
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(moveToUse);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
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}, 20000);
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// TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory
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it.todo(
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"should raise ATK stat stage by 1 when defeating an ally Pokemon",
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async () => {
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game.override.battleStyle("double");
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const moveToUse = MoveId.AERIAL_ACE;
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]);
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const [firstPokemon, secondPokemon] = game.scene.getPlayerField();
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expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0);
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secondPokemon.hp = 1;
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game.move.select(moveToUse);
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game.selectTarget(BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
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},
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20000,
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);
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});
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