pokerogue/test/abilities/dry_skin.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

159 lines
4.6 KiB
TypeScript

import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.enemyAbility(AbilityId.DRY_SKIN)
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.CHARMANDER)
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.SUNNY_DAY, MoveId.RAIN_DANCE, MoveId.SPLASH, MoveId.WATER_GUN])
.starterSpecies(SpeciesId.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
// first turn
game.move.select(MoveId.SUNNY_DAY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
// second turn
enemy.hp = enemy.getMaxHp();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
// first turn
game.move.select(MoveId.RAIN_DANCE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeGreaterThan(1);
// second turn
enemy.hp = 1;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing fire attacks do 25% more damage", async () => {
game.override.moveset([MoveId.FLAMETHROWER]);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
const initialHP = 1000;
enemy.hp = initialHP;
// first turn
game.move.select(MoveId.FLAMETHROWER);
await game.phaseInterceptor.to("TurnEndPhase");
const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
enemy.hp = initialHP;
game.override.enemyAbility(AbilityId.NONE);
// second turn
game.move.select(MoveId.FLAMETHROWER);
await game.phaseInterceptor.to("TurnEndPhase");
const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
});
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
game.move.select(MoveId.WATER_GUN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing water attacks do not heal if they were protected from", async () => {
game.override.enemyMoveset([MoveId.PROTECT]);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
game.move.select(MoveId.WATER_GUN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBe(1);
});
it("multi-strike water attacks only heal once", async () => {
game.override.moveset([MoveId.WATER_GUN, MoveId.WATER_SHURIKEN]);
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1;
// first turn
game.move.select(MoveId.WATER_SHURIKEN);
await game.phaseInterceptor.to("TurnEndPhase");
const healthGainedFromWaterShuriken = enemy.hp - 1;
enemy.hp = 1;
// second turn
game.move.select(MoveId.WATER_GUN);
await game.phaseInterceptor.to("TurnEndPhase");
const healthGainedFromWaterGun = enemy.hp - 1;
expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
});
it("opposing water moves still heal regardless of accuracy check", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.WATER_GUN);
enemy.hp = enemy.hp - 1;
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemy.hp).toBe(enemy.getMaxHp());
});
});