pokerogue/src/data/mystery-encounters/encounters/mysterious-chest-encounter.ts
2024-10-04 13:08:31 +08:00

211 lines
8.9 KiB
TypeScript

import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { GameOverPhase } from "#app/phases/game-over-phase";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** i18n namespace for encounter */
const namespace = "mysteryEncounters/mysteriousChest";
const RAND_LENGTH = 100;
const TRAP_PERCENT = 35;
const COMMON_REWARDS_PERCENT = 20;
const ULTRA_REWARDS_PERCENT = 30;
const ROGUE_REWARDS_PERCENT = 10;
const MASTER_REWARDS_PERCENT = 5;
/**
* Mysterious Chest encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3796 | GitHub Issue #3796}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const MysteriousChestEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withAutoHideIntroVisuals(false)
.withCatchAllowed(true)
.withIntroSpriteConfigs([
{
spriteKey: "mysterious_chest_blue",
fileRoot: "mystery-encounters",
hasShadow: true,
y: 8,
yShadow: 6,
alpha: 1,
disableAnimation: true, // Re-enabled after option select
},
{
spriteKey: "mysterious_chest_red",
fileRoot: "mystery-encounters",
hasShadow: false,
y: 8,
yShadow: 6,
alpha: 0,
disableAnimation: true, // Re-enabled after option select
}
])
.withIntroDialogue([
{
text: `${namespace}:intro`,
}
])
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mon
const config: EnemyPartyConfig = {
levelAdditiveModifier: 0.5,
disableSwitch: true,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.GIMMIGHOUL),
formIndex: 0,
isBoss: true,
moveSet: [ Moves.NASTY_PLOT, Moves.SHADOW_BALL, Moves.POWER_GEM, Moves.THIEF ]
}
],
};
encounter.enemyPartyConfigs = [ config ];
encounter.setDialogueToken("gimmighoulName", getPokemonSpecies(Species.GIMMIGHOUL).getName());
encounter.setDialogueToken("trapPercent", TRAP_PERCENT.toString());
encounter.setDialogueToken("commonPercent", COMMON_REWARDS_PERCENT.toString());
encounter.setDialogueToken("ultraPercent", ULTRA_REWARDS_PERCENT.toString());
encounter.setDialogueToken("roguePercent", ROGUE_REWARDS_PERCENT.toString());
encounter.setDialogueToken("masterPercent", MASTER_REWARDS_PERCENT.toString());
return true;
})
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
// Play animation
const encounter = scene.currentBattle.mysteryEncounter!;
const introVisuals = encounter.introVisuals!;
// Determine roll first
const roll = randSeedInt(RAND_LENGTH);
encounter.misc = {
roll
};
if (roll < TRAP_PERCENT) {
// Chest is springing trap, change to red chest sprite
const blueChestSprites = introVisuals.getSpriteAtIndex(0);
const redChestSprites = introVisuals.getSpriteAtIndex(1);
redChestSprites[0].setAlpha(1);
blueChestSprites[0].setAlpha(0.001);
}
introVisuals.spriteConfigs[0].disableAnimation = false;
introVisuals.spriteConfigs[1].disableAnimation = false;
introVisuals.playAnim();
})
.withOptionPhase(async (scene: BattleScene) => {
// Open the chest
const encounter = scene.currentBattle.mysteryEncounter!;
const roll = encounter.misc.roll;
if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT) {
// Choose between 2 COMMON / 2 GREAT tier items (20%)
setEncounterRewards(scene, {
guaranteedModifierTiers: [
ModifierTier.COMMON,
ModifierTier.COMMON,
ModifierTier.GREAT,
ModifierTier.GREAT,
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.normal`);
leaveEncounterWithoutBattle(scene);
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT) {
// Choose between 3 ULTRA tier items (30%)
setEncounterRewards(scene, {
guaranteedModifierTiers: [
ModifierTier.ULTRA,
ModifierTier.ULTRA,
ModifierTier.ULTRA,
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.good`);
leaveEncounterWithoutBattle(scene);
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT) {
// Choose between 2 ROGUE tier items (10%)
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.ROGUE, ModifierTier.ROGUE ]});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.great`);
leaveEncounterWithoutBattle(scene);
} else if (roll >= RAND_LENGTH - COMMON_REWARDS_PERCENT - ULTRA_REWARDS_PERCENT - ROGUE_REWARDS_PERCENT - MASTER_REWARDS_PERCENT) {
// Choose 1 MASTER tier item (5%)
setEncounterRewards(scene, { guaranteedModifierTiers: [ ModifierTier.MASTER ]});
// Display result message then proceed to rewards
queueEncounterMessage(scene, `${namespace}:option.1.amazing`);
leaveEncounterWithoutBattle(scene);
} else {
// Your highest level unfainted Pokemon gets OHKO. Start battle against a Gimmighoul (35%)
const highestLevelPokemon = getHighestLevelPlayerPokemon(scene, true, false);
koPlayerPokemon(scene, highestLevelPokemon);
encounter.setDialogueToken("pokeName", highestLevelPokemon.getNameToRender());
await showEncounterText(scene, `${namespace}:option.1.bad`);
// Handle game over edge case
const allowedPokemon = scene.getParty().filter(p => p.isAllowedInBattle());
if (allowedPokemon.length === 0) {
// If there are no longer any legal pokemon in the party, game over.
scene.clearPhaseQueue();
scene.unshiftPhase(new GameOverPhase(scene));
} else {
// Show which Pokemon was KOed, then start battle against Gimmighoul
transitionMysteryEncounterIntroVisuals(scene, true, true, 500);
setEncounterRewards(scene, { fillRemaining: true });
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
}
}
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
}
)
.build();