pokerogue/test/test-utils/matchers/to-have-used-pp.ts
Sirz Benjie e5e0835a96
[Misc][Refactor] Add scaffolding for TypedArrays and improve typing on methods related to arrays (#6547)
* make IVs use Uint8Array

* Add many typed array helpers

* Move array utils to its own file

* Add suppression comment

* Adjust type of `getStats`

* Adjust test mocks to use typed arrays

* Adjust signatures of some phases to use ArrayLike<T>

* Adjust signature of src/ui/containers/stats-container#updateIvs

* Remove comment gap to try to satisfy typedoc

* Ensure ivs are always set

* fix: fun-and-games me to use typed array

* Add new tests for array utilities

* Update type of ivs in save-data.ts

* Update part-timer-encounter.test.ts

* Convert uses of StatusEffect[] to Uint8Array

* Update ssui to use uint8array for ivs

* Revert use of typed arrays

* Move `nil` to @types/common

* Make more arrays readonly

* fix: remnant change to immune effects

* Even more array improvements

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* address Bertie's comments from code review

* tests: remove undefined check for bigint array types

* fixup abilities.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-06 12:21:58 -05:00

78 lines
2.7 KiB
TypeScript

// biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports
import type { Pokemon } from "#field/pokemon";
// biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { MoveId } from "#enums/move-id";
import { getEnumStr } from "#test/test-utils/string-utils";
import { isPokemonInstance, receivedStr } from "#test/test-utils/test-utils";
import { coerceArray } from "#utils/array";
import type { MatcherState, SyncExpectationResult } from "@vitest/expect";
/**
* Matcher to check the amount of PP consumed by a {@linkcode Pokemon}.
* @param received - The actual value received. Should be a {@linkcode Pokemon}
* @param moveId - The {@linkcode MoveId} that should have consumed PP
* @param ppUsed - The numerical amount of PP that should have been consumed,
* or `all` to indicate the move should be _out_ of PP
* @returns Whether the matcher passed
* @remarks
* If the same move appears in the Pokemon's moveset multiple times, this will fail the test!
*/
export function toHaveUsedPP(
this: MatcherState,
received: unknown,
moveId: MoveId,
ppUsed: number | "all",
): SyncExpectationResult {
if (!isPokemonInstance(received)) {
return {
pass: this.isNot,
message: () => `Expected to receive a Pokémon, but got ${receivedStr(received)}!`,
};
}
const override = received.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.ENEMY_MOVESET_OVERRIDE;
if (coerceArray(override).length > 0) {
return {
pass: this.isNot,
message: () =>
`Cannot test for PP consumption with ${received.isPlayer() ? "player" : "enemy"} moveset overrides active!`,
};
}
const pkmName = getPokemonNameWithAffix(received);
const moveStr = getEnumStr(MoveId, moveId);
const movesetMoves = received.getMoveset().filter(pm => pm.moveId === moveId);
if (movesetMoves.length !== 1) {
return {
pass: this.isNot,
message: () =>
`Expected MoveId.${moveStr} to appear in ${pkmName}'s moveset exactly once, but got ${movesetMoves.length} times!`,
expected: moveId,
actual: received.getMoveset(),
};
}
const move = movesetMoves[0]; // will be the only move in the array
let ppStr: string = ppUsed.toString();
if (typeof ppUsed === "string") {
ppStr = "all its";
ppUsed = move.getMovePp();
}
const pass = move.ppUsed === ppUsed;
return {
pass,
message: () =>
pass
? `Expected ${pkmName}'s ${moveStr} to NOT have used ${ppStr} PP, but it did!`
: `Expected ${pkmName}'s ${moveStr} to have used ${ppStr} PP, but got ${move.ppUsed} instead!`,
expected: ppUsed,
actual: move.ppUsed,
};
}