mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-12-16 06:45:24 +01:00
* Added more biome rules * Fixes * Added a few more rules * Added global phaser to biome * Fix tpyo * Updated biome to 2.1.4; improved docs on linting/localization; added vcs support Also added `.build` to gitignore cuz reasons * Fixed tpyo * dd * Applied linter fixes * Partially fixed some private property issues * Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules * Moved operator linebreaks before lines * Applied kev's suggestions * Update biome.jsonc Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * added like all the rules and then some * modify biome.jsonc * apply biome formatting * Reverted changes to balance folder * fixed stuff * Fixed biome stripping trailing globstars from everything * made `noInvertedElse` an error rule * Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain` * Bumped biome to 2.2.3 * Fixed a few syntax errors * Removed trailing globstars since biome actually fixed their shit * Final clean up * foobarbaz * Fixed remaining issues * Fixed a few errors in SSUI * fixed rounding issue * Fixed test to not round funky * Fixed biome false positive for vitest hooks * Apply biome:all --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
130 lines
4.1 KiB
TypeScript
130 lines
4.1 KiB
TypeScript
import "#app/polyfills";
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// All polyfills MUST be loaded first for side effects
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import { InvertPostFX } from "#app/pipelines/invert";
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import { initI18n } from "#app/plugins/i18n";
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import { version } from "#package.json";
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import Phaser from "phaser";
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import BBCodeTextPlugin from "phaser3-rex-plugins/plugins/bbcodetext-plugin";
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import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin";
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import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin";
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import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
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if (import.meta.env.DEV) {
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document.title += " (Beta)";
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}
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// Catch global errors and display them in an alert so users can report the issue.
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window.onerror = (_message, _source, _lineno, _colno, error) => {
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console.error(error);
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// const errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`;
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//alert(errorString);
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// Avoids logging the error a second time.
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return true;
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};
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// Catch global promise rejections and display them in an alert so users can report the issue.
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window.addEventListener("unhandledrejection", event => {
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// const errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`;
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console.error(event.reason);
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//alert(errorString);
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});
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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const setPositionRelative = function (guideObject: Phaser.GameObjects.GameObject, x: number, y: number) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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return this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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};
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Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems"));
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// biome-ignore lint/suspicious/noImplicitAnyLet: TODO
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let game;
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// biome-ignore lint/suspicious/noImplicitAnyLet: TODO
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let manifest;
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const startGame = async () => {
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await initI18n();
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const LoadingScene = (await import("./loading-scene")).LoadingScene;
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const BattleScene = (await import("./battle-scene")).BattleScene;
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game = new Phaser.Game({
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type: Phaser.WEBGL,
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parent: "app",
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT,
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},
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plugins: {
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global: [
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{
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key: "rexInputTextPlugin",
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plugin: InputTextPlugin,
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start: true,
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},
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{
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key: "rexBBCodeTextPlugin",
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plugin: BBCodeTextPlugin,
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start: true,
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},
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{
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key: "rexTransitionImagePackPlugin",
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plugin: TransitionImagePackPlugin,
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start: true,
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},
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],
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scene: [
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{
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key: "rexUI",
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plugin: UIPlugin,
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mapping: "rexUI",
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},
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],
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},
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input: {
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mouse: {
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target: "app",
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},
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touch: {
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target: "app",
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},
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gamepad: true,
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},
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dom: {
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createContainer: true,
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},
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antialias: false,
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pipeline: [InvertPostFX] as unknown as Phaser.Types.Core.PipelineConfig,
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scene: [LoadingScene, BattleScene],
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version,
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});
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game.sound.pauseOnBlur = false;
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if (manifest) {
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game["manifest"] = manifest;
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}
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};
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fetch("/manifest.json")
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.then(res => res.json())
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.then(jsonResponse => {
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manifest = jsonResponse.manifest;
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})
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.catch(err => {
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// Manifest not found (likely local build or path error on live)
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console.log(`Manifest not found. ${err}`);
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})
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.finally(() => {
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startGame();
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});
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export default game;
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