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* Fixed up arena tags `apply` with type safety; removed unused parameters from tags * Enforced member visibility on a few methods * Made arena tag layers readonly; cleaned up callsites * Added tests for stone axe * Fixed mat block + removed unused file * Fixed up the tests for locale messages + fixed lucky chant * Reverted change to light screen DR% * Fixed tests to not check neutralizing gas msgs * Fixed inverted conditional in test file * Update doc comments for type-helpers.ts * Added util to make `it.each` test cases from a bunch of enums * Fixed up tsdocs * Fixed type error + removed broken util * Fixed TR signature * FIxed type errors caused by pending heal tags * Remove `undefined` from `onOverlap`'s signature * allow sourceless arena tags once again --------- Co-authored-by: Lugiad <adrien.grivel@hotmail.fr> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
96 lines
3.5 KiB
TypeScript
96 lines
3.5 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import type { EntryHazardTagType } from "#types/arena-tags";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe.each<{ name: string; move: MoveId; hazard: EntryHazardTagType; hazardName: string }>([
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{ name: "Ceaseless Edge", move: MoveId.CEASELESS_EDGE, hazard: ArenaTagType.SPIKES, hazardName: "spikes" },
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{ name: "Stone Axe", move: MoveId.STONE_AXE, hazard: ArenaTagType.STEALTH_ROCK, hazardName: "stealth rock" },
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])("Move - $name", ({ move, hazard, hazardName }) => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.ability(AbilityId.NO_GUARD)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(`should hit and apply ${hazardName}`, async () => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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game.move.use(move);
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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// Spikes should not have any layers before move effect is applied
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expect(game).not.toHaveArenaTag(hazard, ArenaTagSide.ENEMY);
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await game.toEndOfTurn();
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expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: 1 });
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expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
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});
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const maxLayers = hazard === ArenaTagType.SPIKES ? 3 : 1;
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it(`should not fail if ${hazardName} already has max layers (${maxLayers})`, async () => {
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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for (let i = 0; i < maxLayers; i++) {
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game.scene.arena.addTag(hazard, 0, undefined, 0, ArenaTagSide.ENEMY);
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}
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expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: maxLayers });
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game.move.use(move);
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await game.toEndOfTurn();
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// Should not have increased due to already being at max layers
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expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: maxLayers });
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const illumise = game.field.getPlayerPokemon();
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expect(illumise).toHaveUsedMove({ move, result: MoveResult.SUCCESS });
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expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
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});
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it.runIf(move === MoveId.CEASELESS_EDGE)(
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"should apply 1 layer of spikes per hit when given multiple hits",
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async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
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await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
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game.move.use(MoveId.CEASELESS_EDGE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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// Hit 1
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expect(game).toHaveArenaTag({ tagType: ArenaTagType.SPIKES, side: ArenaTagSide.ENEMY, layers: 1 });
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await game.toEndOfTurn();
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// Hit 2
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expect(game).toHaveArenaTag({ tagType: ArenaTagType.SPIKES, side: ArenaTagSide.ENEMY, layers: 2 });
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expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
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},
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);
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});
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