pokerogue/test/moves/ceaseless-edge-stone-axe.test.ts
Bertie690 15b6877a86
[Bug/i18n] Added type safety to Arena.applyTags; fixed arena tag addition/removal messages (#6304)
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags

* Enforced member visibility on a few methods

* Made arena tag layers readonly; cleaned up callsites

* Added tests for stone axe

* Fixed mat block + removed unused file

* Fixed up the tests for locale messages + fixed lucky chant

* Reverted change to light screen DR%

* Fixed tests to not check neutralizing gas msgs

* Fixed inverted conditional in test file

* Update doc comments for type-helpers.ts

* Added util to make `it.each` test cases from a bunch of enums

* Fixed up tsdocs

* Fixed type error + removed broken util

* Fixed TR signature

* FIxed type errors caused by pending heal tags

* Remove `undefined` from `onOverlap`'s signature

* allow sourceless arena tags once again

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-07 23:38:51 -05:00

96 lines
3.5 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import type { EntryHazardTagType } from "#types/arena-tags";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe.each<{ name: string; move: MoveId; hazard: EntryHazardTagType; hazardName: string }>([
{ name: "Ceaseless Edge", move: MoveId.CEASELESS_EDGE, hazard: ArenaTagType.SPIKES, hazardName: "spikes" },
{ name: "Stone Axe", move: MoveId.STONE_AXE, hazard: ArenaTagType.STEALTH_ROCK, hazardName: "stealth rock" },
])("Move - $name", ({ move, hazard, hazardName }) => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.ability(AbilityId.NO_GUARD)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it(`should hit and apply ${hazardName}`, async () => {
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
game.move.use(move);
await game.phaseInterceptor.to("MoveEffectPhase", false);
// Spikes should not have any layers before move effect is applied
expect(game).not.toHaveArenaTag(hazard, ArenaTagSide.ENEMY);
await game.toEndOfTurn();
expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: 1 });
expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
});
const maxLayers = hazard === ArenaTagType.SPIKES ? 3 : 1;
it(`should not fail if ${hazardName} already has max layers (${maxLayers})`, async () => {
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
for (let i = 0; i < maxLayers; i++) {
game.scene.arena.addTag(hazard, 0, undefined, 0, ArenaTagSide.ENEMY);
}
expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: maxLayers });
game.move.use(move);
await game.toEndOfTurn();
// Should not have increased due to already being at max layers
expect(game).toHaveArenaTag({ tagType: hazard, side: ArenaTagSide.ENEMY, layers: maxLayers });
const illumise = game.field.getPlayerPokemon();
expect(illumise).toHaveUsedMove({ move, result: MoveResult.SUCCESS });
expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
});
it.runIf(move === MoveId.CEASELESS_EDGE)(
"should apply 1 layer of spikes per hit when given multiple hits",
async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
game.move.use(MoveId.CEASELESS_EDGE);
await game.phaseInterceptor.to("MoveEffectPhase");
// Hit 1
expect(game).toHaveArenaTag({ tagType: ArenaTagType.SPIKES, side: ArenaTagSide.ENEMY, layers: 1 });
await game.toEndOfTurn();
// Hit 2
expect(game).toHaveArenaTag({ tagType: ArenaTagType.SPIKES, side: ArenaTagSide.ENEMY, layers: 2 });
expect(game.field.getEnemyPokemon()).not.toHaveFullHp();
},
);
});