pokerogue/test/moves/aurora-veil.test.ts
Bertie690 15b6877a86
[Bug/i18n] Added type safety to Arena.applyTags; fixed arena tag addition/removal messages (#6304)
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags

* Enforced member visibility on a few methods

* Made arena tag layers readonly; cleaned up callsites

* Added tests for stone axe

* Fixed mat block + removed unused file

* Fixed up the tests for locale messages + fixed lucky chant

* Reverted change to light screen DR%

* Fixed tests to not check neutralizing gas msgs

* Fixed inverted conditional in test file

* Update doc comments for type-helpers.ts

* Added util to make `it.each` test cases from a bunch of enums

* Fixed up tsdocs

* Fixed type error + removed broken util

* Fixed TR signature

* FIxed type errors caused by pending heal tags

* Remove `undefined` from `onOverlap`'s signature

* allow sourceless arena tags once again

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-10-07 23:38:51 -05:00

148 lines
4.7 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import type { Pokemon } from "#field/pokemon";
import type { Move } from "#moves/move";
import { GameManager } from "#test/test-utils/game-manager";
import { NumberHolder } from "#utils/common";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
let globalScene: BattleScene;
describe("Moves - Aurora Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2 / 3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override
.battleStyle("single")
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.ABSORB, MoveId.ROCK_SLIDE, MoveId.TACKLE])
.enemyLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.AURORA_VEIL)
.criticalHits(false)
.weather(WeatherType.HAIL);
});
it("reduces damage of physical attacks by half in a single battle", async () => {
const moveToUse = MoveId.TACKLE;
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
await game.toEndOfTurn();
const mockedDmg = getMockedMoveDamage(
game.field.getEnemyPokemon(),
game.field.getPlayerPokemon(),
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of physical attacks by a third in a double battle", async () => {
game.override.battleStyle("double");
const moveToUse = MoveId.ROCK_SLIDE;
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE]);
game.move.select(moveToUse);
game.move.select(moveToUse, 1);
await game.toEndOfTurn();
const mockedDmg = getMockedMoveDamage(
game.field.getEnemyPokemon(),
game.field.getPlayerPokemon(),
allMoves[moveToUse],
);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("reduces damage of special attacks by half in a single battle", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.use(MoveId.ABSORB);
await game.toEndOfTurn();
const mockedDmg = getMockedMoveDamage(
game.field.getEnemyPokemon(),
game.field.getPlayerPokemon(),
allMoves[MoveId.ABSORB],
);
expect(mockedDmg).toBe(allMoves[MoveId.ABSORB].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.use(MoveId.ABSORB);
await game.toEndOfTurn();
const mockedDmg = getMockedMoveDamage(
game.field.getEnemyPokemon(),
game.field.getPlayerPokemon(),
allMoves[MoveId.ABSORB],
);
expect(mockedDmg).toBe(allMoves[MoveId.ABSORB].power * doubleBattleMultiplier);
});
it("does not affect critical hits", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
game.move.use(MoveId.WICKED_BLOW);
await game.toEndOfTurn();
const mockedDmg = getMockedMoveDamage(
game.field.getEnemyPokemon(),
game.field.getPlayerPokemon(),
allMoves[MoveId.WICKED_BLOW],
);
expect(mockedDmg).toBe(allMoves[MoveId.WICKED_BLOW].power);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Auroa Veil in this case {@linkcode MoveId.AURORA_VEIL}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (globalScene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side) && move.getAttrs("CritOnlyAttr").length === 0) {
globalScene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, attacker, move.category, multiplierHolder);
}
return move.power * multiplierHolder.value;
};