pokerogue/test/field/pokemon.test.ts
Fabi e1b0e0f0ae
[Balance] Allow candy gain for uncaught pokemon (#6791)
* allow candy gain for uncaught mons

* carry over friendship

* apply suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add friendship/candy related tests

* Refactor friendship cap tests

* Fix typo

* Apply suggestions from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Fix test

* Update test/field/pokemon.test.ts

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Replace `.startBattle` with `.runToSummon`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
2025-12-02 12:54:12 +00:00

313 lines
11 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { RARE_CANDY_FRIENDSHIP_CAP } from "#app/constants";
import { globalScene } from "#app/global-scene";
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#balance/starters";
import { CustomPokemonData } from "#data/pokemon-data";
import { MoveId } from "#enums/move-id";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Spec - Pokemon", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
describe("Add To Party", () => {
let scene: BattleScene;
beforeEach(async () => {
game.override.enemySpecies(SpeciesId.ZUBAT);
await game.classicMode.runToSummon([
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
SpeciesId.ABRA,
]); // 5 Abra, only 1 slot left
scene = game.scene;
});
it("should append a new pokemon by default", async () => {
const zubat = game.field.getEnemyPokemon();
zubat.addToParty(PokeballType.LUXURY_BALL);
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) => {
expect(pkm.species.speciesId).toBe(index === 5 ? SpeciesId.ZUBAT : SpeciesId.ABRA);
});
});
it("should put a new pokemon into the passed slotIndex", async () => {
const slotIndex = 1;
const zubat = game.field.getEnemyPokemon();
zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
const party = scene.getPlayerParty();
expect(party).toHaveLength(6);
party.forEach((pkm, index) => {
expect(pkm.species.speciesId).toBe(index === slotIndex ? SpeciesId.ZUBAT : SpeciesId.ABRA);
});
});
});
it("should not share tms between different forms", async () => {
game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
await game.classicMode.startBattle([SpeciesId.ROTOM]);
const fanRotom = game.field.getPlayerPokemon();
expect(fanRotom.compatibleTms).not.toContain(MoveId.BLIZZARD);
expect(fanRotom.compatibleTms).toContain(MoveId.AIR_SLASH);
});
describe("Get correct fusion type", () => {
beforeEach(async () => {
game.override.enemySpecies(SpeciesId.ZUBAT).starterSpecies(SpeciesId.ABRA).enableStarterFusion();
});
it("Fusing two mons with a single type", async () => {
game.override.starterFusionSpecies(SpeciesId.CHARMANDER);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
let types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.NORMAL);
expect(types[1]).toBe(PokemonType.FIRE);
if (!pokemon.fusionCustomPokemonData) {
pokemon.fusionCustomPokemonData = new CustomPokemonData();
}
pokemon.customPokemonData.types = [];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.NORMAL);
pokemon.fusionCustomPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.NORMAL);
pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.NORMAL);
expect(types[1]).toBe(PokemonType.FIRE);
});
it("Fusing two mons with same single type", async () => {
game.override.starterFusionSpecies(SpeciesId.DROWZEE);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types.length).toBe(1);
});
it("Fusing mons with one and two types", async () => {
game.override.starterSpecies(SpeciesId.CHARMANDER).starterFusionSpecies(SpeciesId.HOUNDOUR);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.FIRE);
expect(types[1]).toBe(PokemonType.DARK);
});
it("Fusing mons with two and one types", async () => {
game.override.starterSpecies(SpeciesId.NUMEL).starterFusionSpecies(SpeciesId.CHARMANDER);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
const types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.FIRE);
expect(types[1]).toBe(PokemonType.GROUND);
});
it("Fusing two mons with two types", async () => {
game.override.starterSpecies(SpeciesId.NATU).starterFusionSpecies(SpeciesId.HOUNDOUR);
await game.classicMode.startBattle();
const pokemon = game.field.getPlayerPokemon();
let types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Psychic/Grass
pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Grass/Flying
pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.GRASS);
expect(types[1]).toBe(PokemonType.FIRE);
if (!pokemon.fusionCustomPokemonData) {
pokemon.fusionCustomPokemonData = new CustomPokemonData();
}
pokemon.customPokemonData.types = [];
// Houndour Dark/Grass
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.GRASS);
// Houndour Grass/Fire
pokemon.fusionCustomPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.PSYCHIC);
expect(types[1]).toBe(PokemonType.FIRE);
// Natu Grass/Flying
// Houndour Dark/Grass
pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
types = pokemon.getTypes();
expect(types[0]).toBe(PokemonType.GRASS);
expect(types[1]).toBe(PokemonType.DARK);
});
});
it.each([5, 25, 55, 95, 145, 195])(//
"should set minimum IVs for enemy trainer pokemon based on wave (%i)", async wave => {
game.override.startingWave(wave);
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
for (const pokemon of game.field.getEnemyParty()) {
for (const iv of pokemon.ivs) {
expect(iv).toBeGreaterThanOrEqual(Math.floor(wave / 10));
}
}
});
it.each([
{ wave: 5, friendship: 6 },
{ wave: 25, friendship: 32 },
{ wave: 55, friendship: 70 },
{ wave: 95, friendship: 121 },
{ wave: 145, friendship: 185 },
{ wave: 195, friendship: 249 },
])("should set friendship for enemy trainer pokemon based on wave ($wave)", async ({ wave, friendship }) => {
game.override.startingWave(wave);
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
for (const pokemon of game.field.getEnemyParty()) {
expect(pokemon.friendship).toBe(friendship);
}
});
describe("Friendship", () => {
it("should cap friendship at 255", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.addFriendship(999);
expect(feebas.friendship).toBe(255);
});
it("should not go below 0 friendship", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.addFriendship(-999);
expect(feebas.friendship).toBe(0);
});
it("should respect Rare Candy friendship gain cap", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.addFriendship(999, true);
expect(feebas.friendship).toBe(RARE_CANDY_FRIENDSHIP_CAP);
});
it("should get 3x candy friendship in classic mode", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
feebas.friendship = 0;
pokemonData.friendship = 0;
feebas.addFriendship(10);
expect(feebas.friendship).toBe(10);
expect(pokemonData.friendship).toBe(30);
});
it("should carry over excess friendship into next candy, even if capped", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
feebas.friendship = 0;
pokemonData.friendship = 15;
pokemonData.candyCount = 0;
const cap = getStarterValueFriendshipCap(speciesStarterCosts[SpeciesId.FEEBAS]);
expect(cap).toBeLessThan(2015);
feebas.addFriendship(2000, true);
// Friendship gain was capped, but candy friendship overflowed several times over
expect(feebas.friendship).toBe(RARE_CANDY_FRIENDSHIP_CAP);
expect(pokemonData.friendship).toBe(6015 % cap);
expect(pokemonData.candyCount).toBe(Math.floor(6015 / cap));
});
});
it("should allow gaining candy for uncaught Pokémon", async () => {
await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
feebas.friendship = 0;
pokemonData.candyCount = 0;
// mark feebas as uncaught
const dexEntry = globalScene.gameData.dexData[SpeciesId.FEEBAS];
dexEntry.caughtAttr = 0n;
feebas.addFriendship(2000);
expect(dexEntry.caughtAttr).toBe(0n);
expect(pokemonData.candyCount).toBeGreaterThan(0);
});
});