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* allow candy gain for uncaught mons * carry over friendship * apply suggestions Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add friendship/candy related tests * Refactor friendship cap tests * Fix typo * Apply suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Fix test * Update test/field/pokemon.test.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Replace `.startBattle` with `.runToSummon` --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
313 lines
11 KiB
TypeScript
313 lines
11 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { RARE_CANDY_FRIENDSHIP_CAP } from "#app/constants";
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import { globalScene } from "#app/global-scene";
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import { getStarterValueFriendshipCap, speciesStarterCosts } from "#balance/starters";
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import { CustomPokemonData } from "#data/pokemon-data";
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import { MoveId } from "#enums/move-id";
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import { PokeballType } from "#enums/pokeball";
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import { PokemonType } from "#enums/pokemon-type";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Spec - Pokemon", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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describe("Add To Party", () => {
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let scene: BattleScene;
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beforeEach(async () => {
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game.override.enemySpecies(SpeciesId.ZUBAT);
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await game.classicMode.runToSummon([
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SpeciesId.ABRA,
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SpeciesId.ABRA,
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SpeciesId.ABRA,
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SpeciesId.ABRA,
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SpeciesId.ABRA,
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]); // 5 Abra, only 1 slot left
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scene = game.scene;
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});
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it("should append a new pokemon by default", async () => {
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const zubat = game.field.getEnemyPokemon();
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zubat.addToParty(PokeballType.LUXURY_BALL);
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const party = scene.getPlayerParty();
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expect(party).toHaveLength(6);
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party.forEach((pkm, index) => {
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expect(pkm.species.speciesId).toBe(index === 5 ? SpeciesId.ZUBAT : SpeciesId.ABRA);
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});
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});
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it("should put a new pokemon into the passed slotIndex", async () => {
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const slotIndex = 1;
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const zubat = game.field.getEnemyPokemon();
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zubat.addToParty(PokeballType.LUXURY_BALL, slotIndex);
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const party = scene.getPlayerParty();
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expect(party).toHaveLength(6);
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party.forEach((pkm, index) => {
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expect(pkm.species.speciesId).toBe(index === slotIndex ? SpeciesId.ZUBAT : SpeciesId.ABRA);
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});
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});
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});
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it("should not share tms between different forms", async () => {
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game.override.starterForms({ [SpeciesId.ROTOM]: 4 });
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await game.classicMode.startBattle([SpeciesId.ROTOM]);
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const fanRotom = game.field.getPlayerPokemon();
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expect(fanRotom.compatibleTms).not.toContain(MoveId.BLIZZARD);
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expect(fanRotom.compatibleTms).toContain(MoveId.AIR_SLASH);
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});
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describe("Get correct fusion type", () => {
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beforeEach(async () => {
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game.override.enemySpecies(SpeciesId.ZUBAT).starterSpecies(SpeciesId.ABRA).enableStarterFusion();
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});
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it("Fusing two mons with a single type", async () => {
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game.override.starterFusionSpecies(SpeciesId.CHARMANDER);
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await game.classicMode.startBattle();
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const pokemon = game.field.getPlayerPokemon();
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let types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.FIRE);
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pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.FIRE);
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pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.NORMAL);
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expect(types[1]).toBe(PokemonType.FIRE);
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if (!pokemon.fusionCustomPokemonData) {
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pokemon.fusionCustomPokemonData = new CustomPokemonData();
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}
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pokemon.customPokemonData.types = [];
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pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.NORMAL);
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pokemon.fusionCustomPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.NORMAL);
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pokemon.customPokemonData.types = [PokemonType.NORMAL, PokemonType.UNKNOWN];
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pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.NORMAL];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.NORMAL);
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expect(types[1]).toBe(PokemonType.FIRE);
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});
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it("Fusing two mons with same single type", async () => {
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game.override.starterFusionSpecies(SpeciesId.DROWZEE);
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await game.classicMode.startBattle();
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const pokemon = game.field.getPlayerPokemon();
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const types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types.length).toBe(1);
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});
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it("Fusing mons with one and two types", async () => {
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game.override.starterSpecies(SpeciesId.CHARMANDER).starterFusionSpecies(SpeciesId.HOUNDOUR);
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await game.classicMode.startBattle();
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const pokemon = game.field.getPlayerPokemon();
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const types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.FIRE);
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expect(types[1]).toBe(PokemonType.DARK);
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});
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it("Fusing mons with two and one types", async () => {
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game.override.starterSpecies(SpeciesId.NUMEL).starterFusionSpecies(SpeciesId.CHARMANDER);
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await game.classicMode.startBattle();
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const pokemon = game.field.getPlayerPokemon();
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const types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.FIRE);
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expect(types[1]).toBe(PokemonType.GROUND);
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});
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it("Fusing two mons with two types", async () => {
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game.override.starterSpecies(SpeciesId.NATU).starterFusionSpecies(SpeciesId.HOUNDOUR);
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await game.classicMode.startBattle();
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const pokemon = game.field.getPlayerPokemon();
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let types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.FIRE);
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// Natu Psychic/Grass
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pokemon.customPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.FIRE);
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// Natu Grass/Flying
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pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.GRASS);
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expect(types[1]).toBe(PokemonType.FIRE);
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if (!pokemon.fusionCustomPokemonData) {
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pokemon.fusionCustomPokemonData = new CustomPokemonData();
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}
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pokemon.customPokemonData.types = [];
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// Houndour Dark/Grass
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pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.GRASS);
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// Houndour Grass/Fire
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pokemon.fusionCustomPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.PSYCHIC);
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expect(types[1]).toBe(PokemonType.FIRE);
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// Natu Grass/Flying
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// Houndour Dark/Grass
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pokemon.customPokemonData.types = [PokemonType.GRASS, PokemonType.UNKNOWN];
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pokemon.fusionCustomPokemonData.types = [PokemonType.UNKNOWN, PokemonType.GRASS];
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types = pokemon.getTypes();
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expect(types[0]).toBe(PokemonType.GRASS);
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expect(types[1]).toBe(PokemonType.DARK);
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});
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});
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it.each([5, 25, 55, 95, 145, 195])(//
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"should set minimum IVs for enemy trainer pokemon based on wave (%i)", async wave => {
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game.override.startingWave(wave);
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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for (const pokemon of game.field.getEnemyParty()) {
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for (const iv of pokemon.ivs) {
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expect(iv).toBeGreaterThanOrEqual(Math.floor(wave / 10));
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}
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}
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});
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it.each([
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{ wave: 5, friendship: 6 },
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{ wave: 25, friendship: 32 },
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{ wave: 55, friendship: 70 },
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{ wave: 95, friendship: 121 },
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{ wave: 145, friendship: 185 },
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{ wave: 195, friendship: 249 },
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])("should set friendship for enemy trainer pokemon based on wave ($wave)", async ({ wave, friendship }) => {
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game.override.startingWave(wave);
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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for (const pokemon of game.field.getEnemyParty()) {
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expect(pokemon.friendship).toBe(friendship);
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}
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});
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describe("Friendship", () => {
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it("should cap friendship at 255", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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feebas.addFriendship(999);
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expect(feebas.friendship).toBe(255);
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});
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it("should not go below 0 friendship", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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feebas.addFriendship(-999);
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expect(feebas.friendship).toBe(0);
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});
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it("should respect Rare Candy friendship gain cap", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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feebas.addFriendship(999, true);
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expect(feebas.friendship).toBe(RARE_CANDY_FRIENDSHIP_CAP);
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});
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it("should get 3x candy friendship in classic mode", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
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feebas.friendship = 0;
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pokemonData.friendship = 0;
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feebas.addFriendship(10);
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expect(feebas.friendship).toBe(10);
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expect(pokemonData.friendship).toBe(30);
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});
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it("should carry over excess friendship into next candy, even if capped", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
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feebas.friendship = 0;
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pokemonData.friendship = 15;
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pokemonData.candyCount = 0;
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const cap = getStarterValueFriendshipCap(speciesStarterCosts[SpeciesId.FEEBAS]);
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expect(cap).toBeLessThan(2015);
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feebas.addFriendship(2000, true);
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// Friendship gain was capped, but candy friendship overflowed several times over
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expect(feebas.friendship).toBe(RARE_CANDY_FRIENDSHIP_CAP);
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expect(pokemonData.friendship).toBe(6015 % cap);
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expect(pokemonData.candyCount).toBe(Math.floor(6015 / cap));
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});
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});
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it("should allow gaining candy for uncaught Pokémon", async () => {
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await game.classicMode.runToSummon([SpeciesId.FEEBAS]);
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const feebas = game.field.getPlayerPokemon();
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const pokemonData = globalScene.gameData.starterData[SpeciesId.FEEBAS];
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feebas.friendship = 0;
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pokemonData.candyCount = 0;
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// mark feebas as uncaught
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const dexEntry = globalScene.gameData.dexData[SpeciesId.FEEBAS];
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dexEntry.caughtAttr = 0n;
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feebas.addFriendship(2000);
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expect(dexEntry.caughtAttr).toBe(0n);
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expect(pokemonData.candyCount).toBeGreaterThan(0);
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});
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});
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