pokerogue/test/abilities/mimicry.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

91 lines
3.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { PokemonType } from "#enums/pokemon-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mimicry", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.ability(AbilityId.MIMICRY)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH);
});
it("Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain", async () => {
game.override.enemyAbility(AbilityId.MISTY_SURGE);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.ABRA]);
const [playerPokemon1, playerPokemon2] = game.scene.getPlayerParty();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(playerPokemon1.getTypes().includes(PokemonType.FAIRY)).toBe(true);
game.doSwitchPokemon(1);
await game.toNextTurn();
expect(playerPokemon2.getTypes().includes(PokemonType.FAIRY)).toBe(true);
});
it("Pokemon should revert back to its original, root type once terrain ends", async () => {
game.override
.moveset([MoveId.SPLASH, MoveId.TRANSFORM])
.enemyAbility(AbilityId.MIMICRY)
.enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.TRANSFORM);
await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.PSYCHIC)).toBe(true);
if (game.scene.arena.terrain) {
game.scene.arena.terrain.turnsLeft = 1;
}
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
expect(playerPokemon?.getTypes().includes(PokemonType.ELECTRIC)).toBe(true);
});
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
game.override.enemyMoveset([MoveId.FORESTS_CURSE, MoveId.GRASSY_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.FORESTS_CURSE);
await game.toNextTurn();
expect(playerPokemon?.summonData.addedType).toBe(PokemonType.GRASS);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.GRASSY_TERRAIN);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.summonData.addedType).toBeNull();
expect(playerPokemon?.getTypes().includes(PokemonType.GRASS)).toBe(true);
});
});