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* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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.. | ||
helpers | ||
mocks | ||
saves | ||
errorInterceptor.ts | ||
fakeMobile.html | ||
gameManager.ts | ||
gameManagerUtils.ts | ||
gameWrapper.ts | ||
inputsHandler.ts | ||
listenersManager.ts | ||
phaseInterceptor.ts | ||
testFileInitialization.ts | ||
testUtils.ts | ||
TextInterceptor.ts |