pokerogue/test/mystery-encounter/encounters/creeping-fog-encounter.test.ts
Fuad Ali 266eed4d98 Fixed Conflicts With creeping fog ME
Signed-off-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
Co-authored-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
2025-06-12 23:18:52 +01:00

373 lines
18 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import { CreepingFogEncounter } from "#app/data/mystery-encounters/encounters/creeping-fog-encounter";
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { BiomeId } from "#enums/biome-id";
import { TimeOfDay } from "#enums/time-of-day";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { ModifierTier } from "#enums/modifier-tier";
import { CommandPhase } from "#app/phases/command-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { UiMode } from "#enums/ui-mode";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import {
runMysteryEncounterToEnd,
runSelectMysteryEncounterOption,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { WeatherType } from "#enums/weather-type";
const namespace = "mysteryEncounters/creepingFog";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
const defaultBiome = BiomeId.FOREST;
const defaultWave = 51;
const enemyPokemonForest50_110 = [
SpeciesId.MACHAMP,
SpeciesId.GRIMMSNARL,
SpeciesId.LYCANROC,
SpeciesId.ALOLA_RATICATE,
];
const enemyPokemonSwamp110_140 = [
SpeciesId.MACHAMP,
SpeciesId.GRIMMSNARL,
SpeciesId.POLIWRATH,
SpeciesId.SCOLIPEDE,
SpeciesId.MIENSHAO,
SpeciesId.DRACOZOLT,
];
const enemyPokemonGraveyard140_Plus = [
SpeciesId.MACHAMP,
SpeciesId.GRIMMSNARL,
SpeciesId.GOLURK,
SpeciesId.HONEDGE,
SpeciesId.ZWEILOUS,
SpeciesId.SCOLIPEDE,
SpeciesId.MIENSHAO,
SpeciesId.DRACOZOLT,
SpeciesId.PIDGEOT,
];
const enemyMoveset = {
[SpeciesId.MACHAMP]: [MoveId.DYNAMIC_PUNCH, MoveId.STONE_EDGE, MoveId.DUAL_CHOP, MoveId.FISSURE],
[SpeciesId.GRIMMSNARL]: [MoveId.STONE_EDGE, MoveId.CLOSE_COMBAT, MoveId.IRON_TAIL, MoveId.PLAY_ROUGH],
[SpeciesId.LYCANROC]: [MoveId.STONE_EDGE, MoveId.CLOSE_COMBAT, MoveId.IRON_TAIL, MoveId.PLAY_ROUGH],
[SpeciesId.ALOLA_RATICATE]: [MoveId.FALSE_SURRENDER, MoveId.SUCKER_PUNCH, MoveId.PLAY_ROUGH, MoveId.POPULATION_BOMB],
[SpeciesId.POLIWRATH]: [MoveId.DYNAMIC_PUNCH, MoveId.HYDRO_PUMP, MoveId.DUAL_CHOP, MoveId.HYPNOSIS],
[SpeciesId.GOLURK]: [MoveId.EARTHQUAKE, MoveId.POLTERGEIST, MoveId.DYNAMIC_PUNCH, MoveId.STONE_EDGE],
[SpeciesId.HONEDGE]: [MoveId.IRON_HEAD, MoveId.POLTERGEIST, MoveId.SACRED_SWORD, MoveId.SHADOW_SNEAK],
[SpeciesId.ZWEILOUS]: [MoveId.DRAGON_RUSH, MoveId.CRUNCH, MoveId.GUNK_SHOT, MoveId.SCREECH],
[SpeciesId.SCOLIPEDE]: [MoveId.MEGAHORN, MoveId.NOXIOUS_TORQUE, MoveId.ROLLOUT, MoveId.BANEFUL_BUNKER],
[SpeciesId.MIENSHAO]: [MoveId.HIGH_JUMP_KICK, MoveId.STONE_EDGE, MoveId.BLAZE_KICK, MoveId.GUNK_SHOT],
[SpeciesId.DRACOZOLT]: [MoveId.BOLT_BEAK, MoveId.DRAGON_RUSH, MoveId.EARTHQUAKE, MoveId.STONE_EDGE],
[SpeciesId.PIDGEOT]: [MoveId.HURRICANE, MoveId.HEAT_WAVE, MoveId.FOCUS_BLAST, MoveId.WILDBOLT_STORM],
};
describe("Creeping Fog - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
game.override.startingTimeOfDay(TimeOfDay.NIGHT);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<BiomeId, MysteryEncounterType[]>([
[BiomeId.FOREST, [MysteryEncounterType.CREEPING_FOG]],
[BiomeId.FOREST, [MysteryEncounterType.SAFARI_ZONE]],
[BiomeId.SPACE, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
]),
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
expect(CreepingFogEncounter.encounterType).toBe(MysteryEncounterType.CREEPING_FOG);
expect(CreepingFogEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
expect(CreepingFogEncounter.dialogue).toBeDefined();
expect(CreepingFogEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(CreepingFogEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(CreepingFogEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(CreepingFogEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(CreepingFogEncounter.options.length).toBe(4);
});
it("should not spawn outside of proper biomes", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA);
game.override.startingBiome(BiomeId.SPACE);
game.override.startingTimeOfDay(TimeOfDay.NIGHT);
await game.runToMysteryEncounter();
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.CREEPING_FOG);
});
it("should not spawn outside of proper time of day", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA);
game.override.startingTimeOfDay(TimeOfDay.DAY);
await game.runToMysteryEncounter();
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.CREEPING_FOG);
});
describe("Option 1 - Confront the shadow", () => {
it("should have the correct properties", () => {
const option1 = CreepingFogEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should start battle against shadowy Pokemon from the Forest Low Level Pool", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
const partyLead = scene.getPlayerParty()[0];
partyLead.level = 1000;
partyLead.calculateStats();
await runMysteryEncounterToEnd(game, 1, undefined, true);
//Expect that the weather is set to heavy fog
expect(scene.arena.weather?.weatherType).toBe(WeatherType.HEAVY_FOG);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyPokemonForest50_110).toContain(enemyField[0].species.speciesId);
const moveset = enemyField[0].moveset.map(m => m.moveId);
expect(enemyMoveset[enemyField[0].species.speciesId]).toEqual(moveset);
});
it("should start battle against shadowy Pokemon from the Swamp Mid Level Pool", async () => {
game.override.startingWave(113);
game.override.startingBiome(BiomeId.SWAMP);
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
// Make party lead's level arbitrarily high to not get KOed by move
const partyLead = scene.getPlayerParty()[0];
partyLead.level = 1000;
partyLead.calculateStats();
await runMysteryEncounterToEnd(game, 1, undefined, true);
//Expect that the weather is set to heavy fog
expect(scene.arena.weather?.weatherType).toBe(WeatherType.HEAVY_FOG);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyPokemonSwamp110_140).toContain(enemyField[0].species.speciesId);
const moveset = enemyField[0].moveset.map(m => m.moveId);
expect(enemyMoveset[enemyField[0].species.speciesId]).toEqual(moveset);
});
it("should start battle against shadowy Pokemon from the Graveyard High Level Pool", async () => {
game.override.startingWave(143);
game.override.startingBiome(BiomeId.GRAVEYARD);
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
// Make party lead's level arbitrarily high to not get KOed by move
const partyLead = scene.getPlayerParty()[0];
partyLead.level = 1000;
partyLead.calculateStats();
await runMysteryEncounterToEnd(game, 1, undefined, true);
//Expect that the weather is set to heavy fog
expect(scene.arena.weather?.weatherType).toBe(WeatherType.HEAVY_FOG);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyPokemonGraveyard140_Plus).toContain(enemyField[0].species.speciesId);
const moveset = enemyField[0].moveset.map(m => m.moveId);
expect(enemyMoveset[enemyField[0].species.speciesId]).toEqual(moveset);
});
it("should have a 2 rogue tier items in the rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(
h => h instanceof ModifierSelectUiHandler,
) as ModifierSelectUiHandler;
expect(
modifierSelectHandler.options[0].modifierTypeOption.type.tier -
modifierSelectHandler.options[0].modifierTypeOption.upgradeCount,
).toEqual(ModifierTier.ROGUE);
expect(
modifierSelectHandler.options[1].modifierTypeOption.type.tier -
modifierSelectHandler.options[1].modifierTypeOption.upgradeCount,
).toEqual(ModifierTier.ROGUE);
});
});
describe("Option 2 - Clear the Fog", () => {
it("should have the correct properties", () => {
const option2 = CreepingFogEncounter.options[1];
expect(option2.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option2.dialogue).toBeDefined();
expect(option2.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should skip battle with Pokemon if wave level under 140", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty()[1].moveset = [new PokemonMove(MoveId.DEFOG)];
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("should not skip battle with Pokemon", async () => {
game.override.startingWave(143);
game.override.startingBiome(BiomeId.GRAVEYARD);
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty()[1].moveset = [new PokemonMove(MoveId.DEFOG)];
const partyLead = scene.getPlayerParty()[0];
partyLead.level = 1000;
partyLead.calculateStats();
await runMysteryEncounterToEnd(game, 2, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyPokemonGraveyard140_Plus).toContain(enemyField[0].species.speciesId);
const moveset = enemyField[0].moveset.map(m => m.moveId);
expect(enemyMoveset[enemyField[0].species.speciesId]).toEqual(moveset);
});
it("should NOT be selectable if the player doesn't have a defog type move", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty().forEach(p => (p.moveset = []));
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.phaseManager.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
await runSelectMysteryEncounterOption(game, 2);
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
});
describe("Option 3 - Navigate through the Fog", () => {
it("should have the correct properties", () => {
const option3 = CreepingFogEncounter.options[2];
expect(option3.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option3.dialogue).toBeDefined();
expect(option3.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
});
});
it("should skip battle with Pokemon if wave level under 140", async () => {
game.override.startingWave(63);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty()[1].moveset = [new PokemonMove(MoveId.FORESIGHT)];
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("should not skip battle with Pokemon", async () => {
game.override.startingWave(143);
game.override.startingBiome(BiomeId.GRAVEYARD);
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty()[1].moveset = [new PokemonMove(MoveId.FORESIGHT)];
const partyLead = scene.getPlayerParty()[0];
partyLead.level = 1000;
partyLead.calculateStats();
await runMysteryEncounterToEnd(game, 3, undefined, true);
//Expect that the weather is set to heavy fog
expect(scene.arena.weather?.weatherType).toBe(WeatherType.HEAVY_FOG);
const enemyField = scene.getEnemyField();
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyPokemonGraveyard140_Plus).toContain(enemyField[0].species.speciesId);
const moveset = enemyField[0].moveset.map(m => m.moveId);
expect(enemyMoveset[enemyField[0].species.speciesId]).toEqual(moveset);
});
it("should NOT be selectable if the player doesn't have a light type move", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
scene.getPlayerParty().forEach(p => (p.moveset = []));
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.phaseManager.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
await runSelectMysteryEncounterOption(game, 3);
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
});
describe("Option 4 - Leave the encounter", () => {
it("should have the correct properties", () => {
const option4 = CreepingFogEncounter.options[3];
expect(option4.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option4.dialogue).toBeDefined();
expect(option4.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.4.label`,
buttonTooltip: `${namespace}:option.4.tooltip`,
selected: [
{
text: `${namespace}:option.4.selected`,
},
],
});
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.CREEPING_FOG, defaultParty);
await runMysteryEncounterToEnd(game, 4);
//Expect that the weather is set to fog
expect(scene.arena.weather?.weatherType).toBe(WeatherType.FOG);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});