pokerogue/test/arena/arena_gravity.test.ts
2025-06-10 09:42:47 -04:00

158 lines
5.7 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#enums/move-result";
describe("Arena - Gravity", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.UNNERVE)
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(5);
});
// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
it("should multiply all non-OHKO move accuracy by 1.67x", async () => {
const accSpy = vi.spyOn(allMoves[MoveId.TACKLE], "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.use(MoveId.GRAVITY);
await game.move.forceEnemyMove(MoveId.TACKLE);
await game.toEndOfTurn();
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
expect(accSpy).toHaveLastReturnedWith(allMoves[MoveId.TACKLE].accuracy * 1.67);
});
it("should not affect OHKO move accuracy", async () => {
const accSpy = vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.use(MoveId.GRAVITY);
await game.move.forceEnemyMove(MoveId.FISSURE);
await game.toEndOfTurn();
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
expect(accSpy).toHaveLastReturnedWith(allMoves[MoveId.FISSURE].accuracy);
});
describe.each<{ name: string; overrides: () => unknown }>([
{ name: "Flying-type", overrides: () => game.override.enemySpecies(SpeciesId.MOLTRES) },
{ name: "Levitating", overrides: () => game.override.enemyAbility(AbilityId.LEVITATE) },
])("should ground $name Pokemon", ({ overrides }) => {
beforeEach(overrides);
it("should remove immunity to Ground-type moves", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.field.getEnemyPokemon();
const effectivenessSpy = vi.spyOn(enemy, "getAttackTypeEffectiveness");
game.move.use(MoveId.EARTHQUAKE);
await game.move.forceEnemyMove(MoveId.GRAVITY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
expect(effectivenessSpy).toHaveLastReturnedWith(2);
expect(enemy.isGrounded()).toBe(true);
});
it("should preserve normal move effectiveness for secondary type", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.field.getEnemyPokemon();
const effectivenessSpy = vi.spyOn(enemy, "getAttackTypeEffectiveness");
game.move.use(MoveId.THUNDERBOLT);
await game.move.forceEnemyMove(MoveId.GRAVITY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(effectivenessSpy).toHaveLastReturnedWith(2);
});
it("causes terrain to come into effect", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemy = game.field.getEnemyPokemon();
enemy.hp = 1;
const statusSpy = vi.spyOn(enemy, "canSetStatus");
// Turn 1: set up electric terrain; spore works due to being ungrounded
game.move.use(MoveId.SPORE);
await game.move.forceEnemyMove(MoveId.ELECTRIC_TERRAIN);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(statusSpy).toHaveLastReturnedWith(true);
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
enemy.resetStatus();
// Turn 2: gravity grounds enemy; makes spore fail
game.move.use(MoveId.SPORE);
await game.move.forceEnemyMove(MoveId.GRAVITY);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(statusSpy).toHaveLastReturnedWith(true);
expect(enemy.status?.effect).toBeUndefined();
});
});
it.each<{ name: string; move: MoveId }>([
{ name: "Fly", move: MoveId.FLY },
{ name: "Bounce", move: MoveId.BOUNCE },
{ name: "Sky Drop", move: MoveId.SKY_DROP },
])("cancels $name if its user is semi-invulnerable", async ({ move }) => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const charizard = game.field.getPlayerPokemon();
const snorlax = game.field.getEnemyPokemon();
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(move);
await game.toNextTurn();
expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined();
game.move.select(MoveId.GRAVITY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined();
await game.toEndOfTurn();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(snorlax.getTag(BattlerTagType.FLYING)).toBeUndefined();
expect(snorlax.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});