pokerogue/test/abilities/sheer_force.test.ts

137 lines
5.1 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves } from "#app/data/data-lists";
describe("Abilities - Sheer Force", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.SHEER_FORCE)
.enemySpecies(SpeciesId.ONIX)
.enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.SPLASH)
.criticalHits(false);
});
const SHEER_FORCE_MULT = 1.3;
it("should boost move power by 1.3x, disabling all secondary effects in the process", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const airSlashMove = allMoves[MoveId.AIR_SLASH];
vi.spyOn(airSlashMove, "calculateBattlePower");
const airSlashFlinchAttr = airSlashMove.getAttrs("FlinchAttr")[0];
vi.spyOn(airSlashFlinchAttr, "getMoveChance");
game.move.use(MoveId.AIR_SLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(airSlashMove.calculateBattlePower).toHaveLastReturnedWith(airSlashMove.power * SHEER_FORCE_MULT);
expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
});
it("should affect the base power of binding moves", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const bindMove = allMoves[MoveId.BIND];
vi.spyOn(bindMove, "calculateBattlePower");
game.move.use(MoveId.BIND);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toEndOfTurn();
expect(bindMove.calculateBattlePower).toHaveLastReturnedWith(bindMove.power);
});
it("should not boost power of moves lacking a secondary effect", async () => {
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
const tackleMove = allMoves[MoveId.TACKLE];
vi.spyOn(tackleMove, "calculateBattlePower");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(tackleMove.calculateBattlePower).toHaveLastReturnedWith(tackleMove.power);
});
it.each<{ name: string; ability: AbilityId }>([
{ name: "Color Change", ability: AbilityId.COLOR_CHANGE },
{ name: "Pickpocket", ability: AbilityId.PICKPOCKET },
{ name: "Berserk", ability: AbilityId.BERSERK },
{ name: "Anger Shell", ability: AbilityId.ANGER_SHELL },
{ name: "Wimp Out", ability: AbilityId.WIMP_OUT },
{ name: "Emergency Exit", ability: AbilityId.EMERGENCY_EXIT },
])("should disable $name on hit when using boosted moves", async ({ ability }) => {
game.override.enemySpecies(SpeciesId.SQUIRTLE).enemyLevel(100).enemyAbility(ability);
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.hp = enemyPokemon.getMaxHp() / 2 + 1; // ensures wimp out works
const headbuttMove = allMoves[MoveId.HEADBUTT];
vi.spyOn(headbuttMove, "calculateBattlePower");
const headbuttFlinchAttr = headbuttMove.getAttrs("FlinchAttr")[0];
vi.spyOn(headbuttFlinchAttr, "getMoveChance");
game.move.use(MoveId.HEADBUTT);
await game.toEndOfTurn();
// ability was disabled when using boosted attack
expect(game.field.getEnemyPokemon()).toBe(enemyPokemon); // covers wimp out switch stuff
expect(enemyPokemon.waveData.abilitiesApplied).not.toContain(ability);
expect(headbuttMove.calculateBattlePower).toHaveLastReturnedWith(headbuttMove.power * SHEER_FORCE_MULT);
expect(headbuttFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
});
it("should not crash when 2 pokemon with disabled abilities attack each other", async () => {
game.override.enemyAbility(AbilityId.COLOR_CHANGE).ability(AbilityId.COLOR_CHANGE);
await game.classicMode.startBattle([SpeciesId.PIDGEOT]);
const pidgeot = game.field.getPlayerPokemon();
const onix = game.field.getEnemyPokemon();
game.move.select(MoveId.CRUNCH);
await game.move.forceEnemyMove(MoveId.CRUNCH);
await game.toNextTurn();
// Check that both Pokemon's Color Change activated
const expectedTypes = [allMoves[MoveId.CRUNCH].type];
expect(pidgeot.getTypes()).toStrictEqual(expectedTypes);
expect(onix.getTypes()).toStrictEqual(expectedTypes);
});
it("should disable Meloetta's transformation from Relic Song", async () => {
game.override.moveset(MoveId.RELIC_SONG);
await game.classicMode.startBattle([SpeciesId.MELOETTA]);
const playerPokemon = game.field.getPlayerPokemon();
const formKeyStart = playerPokemon.getFormKey();
game.move.select(MoveId.RELIC_SONG);
await game.toEndOfTurn();
expect(formKeyStart).toBe(playerPokemon?.getFormKey());
});
});