pokerogue/test/abilities/ability_duplication.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

59 lines
1.7 KiB
TypeScript

import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Ability Duplication", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.battleStyle("single")
.ability(AbilityId.HUGE_POWER)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("huge power should only be applied once if both normal and passive", async () => {
game.override.passiveAbility(AbilityId.HUGE_POWER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 2);
});
it("huge power should stack with pure power", async () => {
game.override.passiveAbility(AbilityId.PURE_POWER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 4);
});
});