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* Implement Poison Heal Ability * Removed unneeded import * Fix some comments, as well as make Poison Heal only notify when healing * Eslint fix * Revert Phases * Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN * Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation * Changed healing, as well as making abilityTriggers updated
10 lines
526 B
TypeScript
10 lines
526 B
TypeScript
import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!",
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"badDreams": "{{pokemonName}} is tormented!",
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"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
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"perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!",
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"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!"
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} as const;
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