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- remove any `.js` extension imports - remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static - increase vite chunk-size warning limit Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
105 lines
3.9 KiB
TypeScript
105 lines
3.9 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { CommonAnim } from "#app/data/battle-anims";
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import { getStatusEffectHealText } from "#app/data/status-effect";
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import { StatusEffect } from "#app/enums/status-effect";
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import { HitResult, DamageResult } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { HealingBoosterModifier } from "#app/modifier/modifier";
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import { HealAchv } from "#app/system/achv";
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import i18next from "i18next";
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import * as Utils from "#app/utils";
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import { CommonAnimPhase } from "./common-anim-phase";
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export class PokemonHealPhase extends CommonAnimPhase {
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private hpHealed: integer;
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private message: string | null;
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private showFullHpMessage: boolean;
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private skipAnim: boolean;
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private revive: boolean;
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private healStatus: boolean;
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private preventFullHeal: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string | null, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false) {
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super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP);
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this.hpHealed = hpHealed;
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this.message = message;
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this.showFullHpMessage = showFullHpMessage;
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this.skipAnim = skipAnim;
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this.revive = revive;
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this.healStatus = healStatus;
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this.preventFullHeal = preventFullHeal;
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}
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start() {
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if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) {
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super.start();
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} else {
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this.end();
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}
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}
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end() {
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const pokemon = this.getPokemon();
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if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
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super.end();
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return;
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}
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const hasMessage = !!this.message;
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const healOrDamage = (!pokemon.isFullHp() || this.hpHealed < 0);
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let lastStatusEffect = StatusEffect.NONE;
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if (healOrDamage) {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive) {
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this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
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}
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const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
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if (healAmount.value < 0) {
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pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult);
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healAmount.value = 0;
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}
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// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
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if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) {
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healAmount.value = (pokemon.getMaxHp() - pokemon.hp) - 1;
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}
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healAmount.value = pokemon.heal(healAmount.value);
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if (healAmount.value) {
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this.scene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
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}
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if (pokemon.isPlayer()) {
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this.scene.validateAchvs(HealAchv, healAmount);
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if (healAmount.value > this.scene.gameData.gameStats.highestHeal) {
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this.scene.gameData.gameStats.highestHeal = healAmount.value;
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}
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}
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if (this.healStatus && !this.revive && pokemon.status) {
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lastStatusEffect = pokemon.status.effect;
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pokemon.resetStatus();
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}
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pokemon.updateInfo().then(() => super.end());
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} else if (this.healStatus && !this.revive && pokemon.status) {
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lastStatusEffect = pokemon.status.effect;
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pokemon.resetStatus();
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pokemon.updateInfo().then(() => super.end());
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} else if (this.showFullHpMessage) {
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this.message = i18next.t("battle:hpIsFull", { pokemonName: getPokemonNameWithAffix(pokemon) });
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}
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if (this.message) {
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this.scene.queueMessage(this.message);
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}
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if (this.healStatus && lastStatusEffect && !hasMessage) {
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this.scene.queueMessage(getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon)));
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}
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if (!healOrDamage && !lastStatusEffect) {
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super.end();
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}
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}
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}
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