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* Stage release v1.10.0
* [GitHub] Workflows will now run on `release` branch (#6329)
* [Beta] [Balance] Add Wild Evo Delay to Gallade / Froslass (#6324)
* Update pokemon-evolutions.ts
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Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Beta] [Balance] Fix Wrong Teras in Trainer Config (#6326)
* Update trainer-config.ts
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Co-authored-by: damocleas <damocleas25@gmail.com>
* Revert #6307 "Remove duplicate animation json for ... variants" (#6332)
Revert "[Refactor][Sprite] Remove duplicate animation json for shinies, sprite-based variants (#6307)"
This reverts commit 7bdb62ed1d.
* [Beta] Fresh Start no longer overrides IV unlocks (#6333)
Unpack ivs when copying dexData
* [UI/UX] Always show starter's natures and ivs in evolution's dex entry (#6335)
Natures and ivs use starter's dexEntry
* [Bug] Sheer Force no longer boosts Fickle Beam; Focus Energy gives +2 crit instead of +1 (#6331)
[Bug] Sheer Force no longer boosts Fickle Beam; Focus Energy correctly gives +2 crit stages instead of +1
* Restricted party options for fainted mons in hardcore (#6336)
* [Challenge] No hardcore breeder (#6334)
Disallow expert breeder encounter in space
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [Bug] [Beta] Fix trick room message (#6327)
Fix trick room's arena tag message
* [Beta][Bug][UI/UX] Fix broken candy upgrades (#6322)
* Candy upgrades change permanent starter data again
* Updating cost icon and passive bg in starter select after buying pokédex upgrades
* [Beta] [Balance] Even More 1.10 Balance Changes (Egg Moves + Passive Changes) (#6339)
1.10 Egg Moves and Passives pt 3
* [Bug][Sprite] Remove fake Deerling variants (#6330)
* Remove fake Deerling variants
* Remove unused json
* [Bug] Ensure MEs disabled in a challenge mode only do so while challenge is active (#6337)
* Ensure MEs disabled in a challenge mode only do so while challenge is active
* Optimize checking disallowed challenges
* [Misc] Moved `scrapeTrainerNames` to a script; removed `selfStatLowerMoves` (#6258)
* Removed scrape trainer names
* Removed `selfStatLowerMoves`
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Started work on the script again
* Made script actually work
* Made finishing touches on script
* Fixed main repo code to not expect snake cased locale strings
* Update trainer.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Remove biome ignore range
* Fix typedoc.json
* rename `getRandomLocaleKey` to `getRandomLocaleEntry`
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update locales
* [Balance] [ME] Trash to Treasure Option 1 Adjustment (#6341)
* Update trash-to-treasure-encounter.ts
* Update trash-to-treasure-encounter.test.ts tests
* [Misc] [UX] Add Daily Run Achievement, Re-Arrange Achievements, Replace some Icon Sprites (#6292)
* wip achievement changes
* Adjust egg image sizes, re-export item atlas
* painful eggs
* Add egg to legacy UI, re-export item atlas
* run biome
* Update achievement.test.ts
* Fix achievement test file
* Fix tera stellar missing icon path
* Fix achievement test file
* egg s
* Optimize new images, re-export item atlas
* update pngs and locale
* add daily achv and other sorting
* Optimize ribbons, re-export item atlas
* Bump to version 1.11.0
* more changes, waiting on pngs
* Update package.json
* ribbon fixes
* images!
* Optimize images, re-export item atlas
* final fix
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [Bug] [UI/UX] [Beta] Fix visibility of egg moves in ssui (#6343)
Fix visibility of egg moves when backing out of fresh start and back into ssui
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
77 lines
3.0 KiB
JavaScript
77 lines
3.0 KiB
JavaScript
/**
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* @import { parsedNames } from "./types.js";
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*/
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/**
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* An error code for a bad URL.
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*/
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export const INVALID_URL = /** @type {const} */ ("bad_url_code");
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/**
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* Fetch a given trainer's names from the given HTML document.
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* @param {HTMLElement | null | undefined} trainerListHeader - The header containing the trainer lists
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* @param {boolean} [knownFemale=false] - Whether the class is known to be female; default `false`
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* @returns {parsedNames | INVALID_URL}
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* An object containing the parsed names. \
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* Will instead return with {@linkcode INVALID_URL} if the data is invalid.
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*/
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export function fetchNames(trainerListHeader, knownFemale = false) {
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const trainerNames = /** @type {Set<string>} */ (new Set());
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const femaleTrainerNames = /** @type {Set<string>} */ (new Set());
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if (!trainerListHeader?.parentElement?.childNodes) {
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// Return early if no child nodes (ie tables) can be found
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return INVALID_URL;
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}
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const elements = [...trainerListHeader.parentElement.childNodes];
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// Find all elements within the "Trainer Names" header and selectively filter to find the name tables.
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const startChildIndex = elements.indexOf(trainerListHeader);
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const endChildIndex = elements.findIndex(h => h.nodeName === "H2" && elements.indexOf(h) > startChildIndex);
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// Grab all the trainer name tables sorted by generation
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const tables = elements.slice(startChildIndex, endChildIndex).filter(
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/** @type {(t: ChildNode) => t is Element} */
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(
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t =>
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// Only grab expandable tables within the header block
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t.nodeName === "TABLE" && t["className"] === "expandable"
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),
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);
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parseTable(tables, knownFemale, trainerNames, femaleTrainerNames);
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return {
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male: Array.from(trainerNames),
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female: Array.from(femaleTrainerNames),
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};
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}
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/**
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* Parse the table in question.
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* @param {Element[]} tables - The array of Elements forming the current table
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* @param {boolean} isFemale - Whether the trainer is known to be female or not
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* @param {Set<string>} trainerNames A Set containing the male trainer names
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* @param {Set<string>} femaleTrainerNames - A Set containing the female trainer names
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*/
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function parseTable(tables, isFemale, trainerNames, femaleTrainerNames) {
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for (const table of tables) {
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// Grab all rows past the first header with exactly 9 children in them (Name, Battle, Winnings, 6 party slots)
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const trainerRows = [...table.querySelectorAll("tr:not(:first-child)")].filter(r => r.children.length === 9);
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for (const row of trainerRows) {
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const content = row.firstElementChild?.innerHTML;
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// Skip empty elements & ones without anchors
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if (!content || content?.indexOf(" <a ") === -1) {
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continue;
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}
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/** Whether the name is female */
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const female = isFemale || content.includes("♀");
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// Grab the plaintext name part with an optional ampersand
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const nameMatch = />([a-z]+(?: & [a-z]+)?)<\/a>/i.exec(content);
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if (!nameMatch) {
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continue;
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}
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(female ? femaleTrainerNames : trainerNames).add(nameMatch[1].replace("&", "&"));
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}
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}
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}
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