mirror of
https://github.com/pagefaultgames/pokerogue.git
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* Improved typing on `BattlerTagData` and `ArenaTagData` * Added dragon cheer/focus energy tests * Cleaned up descs
1706 lines
60 KiB
TypeScript
1706 lines
60 KiB
TypeScript
/** biome-ignore-start lint/correctness/noUnusedImports: TSDoc imports */
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import type { BattlerTag } from "#app/data/battler-tags";
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/** biome-ignore-end lint/correctness/noUnusedImports: TSDoc imports */
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import { applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#abilities/apply-ab-attrs";
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import { globalScene } from "#app/global-scene";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { CommonBattleAnim } from "#data/battle-anims";
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import { allMoves } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { HitResult } from "#enums/hit-result";
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import { CommonAnim } from "#enums/move-anims-common";
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import { MoveCategory } from "#enums/move-category";
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import { MoveId } from "#enums/move-id";
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import { MoveTarget } from "#enums/move-target";
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import { PokemonType } from "#enums/pokemon-type";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import type { Arena } from "#field/arena";
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import type { Pokemon } from "#field/pokemon";
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import type {
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ArenaScreenTagType,
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ArenaTagData,
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EntryHazardTagType,
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RoomArenaTagType,
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SerializableArenaTagType,
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} from "#types/arena-tags";
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import type { Mutable } from "#types/type-helpers";
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import { BooleanHolder, type NumberHolder, toDmgValue } from "#utils/common";
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import i18next from "i18next";
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/**
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* @module
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* ArenaTags are are meant for effects that are tied to the arena (as opposed to a specific pokemon).
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* Examples include (but are not limited to)
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* - Cross-turn effects that persist even if the user/target switches out, such as Happy Hour
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* - Effects that are applied to a specific side of the field, such as Crafty Shield, Reflect, and Spikes
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* - Field-Effects, like Gravity and Trick Room
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*
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* Any arena tag that persists across turns *must* extend from `SerializableArenaTag` in the class definition signature.
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*
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* Serializable ArenaTags have strict rules for their fields.
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* These rules ensure that only the data necessary to reconstruct the tag is serialized, and that the
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* session loader is able to deserialize saved tags correctly.
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*
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* If the data is static (i.e. it is always the same for all instances of the class, such as the
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* type that is weakened by Mud Sport/Water Sport), then it must not be defined as a field, and must
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* instead be defined as a getter.
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* A static property is also acceptable, though static properties are less ergonomic with inheritance.
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*
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* If the data is mutable (i.e. it can change over the course of the tag's lifetime), then it *must*
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* be defined as a field, and it must be set in the `loadTag` method.
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* Such fields cannot be marked as `private`/`protected`; if they were, Typescript would omit them from
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* types that are based off of the class, namely, `ArenaTagTypeData`. It is preferrable to trade the
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* type-safety of private/protected fields for the type safety when deserializing arena tags from save data.
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*
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* For data that is mutable only within a turn (e.g. SuppressAbilitiesTag's beingRemoved field),
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* where it does not make sense to be serialized, the field should use ES2020's
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* [private field syntax](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/Private_elements#private_fields).
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* If the field should be accessible outside of the class, then a public getter should be used.
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*
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* If any new serializable fields *are* added, then the class *must* override the
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* `loadTag` method to set the new fields. Its signature *must* match the example below,
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* ```
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* class ExampleTag extends SerializableArenaTag {
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* // Example, if we add 2 new fields that should be serialized:
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* public a: string;
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* public b: number;
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* // Then we must also define a loadTag method with one of the following signatures
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* public override loadTag(source: BaseArenaTag & Pick<ExampleTag, "tagType" | "a" | "b"): void;
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* public override loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType" | "a" | "b">): void;
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* }
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* ```
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* Notes
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* - If the class has any subclasses, then the second form of `loadTag` *must* be used.
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*/
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/** Interface containing the serializable fields of ArenaTagData. */
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interface BaseArenaTag {
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/**
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* The tag's remaining duration. Setting to any number `<=0` will make the tag's duration effectively infinite.
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*/
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turnCount: number;
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/**
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* The {@linkcode MoveId} that created this tag, or `undefined` if not set by a move.
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*/
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sourceMove?: MoveId;
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/**
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* The {@linkcode Pokemon.id | PID} of the {@linkcode Pokemon} having created the tag, or `undefined` if not set by a Pokemon.
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* @todo Implement handling for `ArenaTag`s created by non-pokemon sources (most tags will throw errors without a source)
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*/
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// Note: Intentionally not using `?`, as the property should always exist, but just be undefined if not present.
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sourceId: number | undefined;
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/**
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* The {@linkcode ArenaTagSide | side of the field} that this arena tag affects.
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* @defaultValue `ArenaTagSide.BOTH`
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*/
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side: ArenaTagSide;
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}
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/**
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* An {@linkcode ArenaTag} represents a semi-persistent effect affecting a given _side_ of the field.
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* Unlike {@linkcode BattlerTag}s (which are tied to individual {@linkcode Pokemon}), `ArenaTag`s function independently of
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* the Pokemon currently on-field, only cleared on arena reset or through their respective {@linkcode ArenaTag.lapse | lapse} methods.
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*/
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export abstract class ArenaTag implements BaseArenaTag {
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/** The type of the arena tag */
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public abstract readonly tagType: ArenaTagType;
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public turnCount: number;
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public sourceMove?: MoveId;
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public sourceId: number | undefined;
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public side: ArenaTagSide;
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constructor(turnCount: number, sourceMove?: MoveId, sourceId?: number, side: ArenaTagSide = ArenaTagSide.BOTH) {
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this.turnCount = turnCount;
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this.sourceMove = sourceMove;
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this.sourceId = sourceId;
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this.side = side;
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}
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apply(_arena: Arena, _simulated: boolean, ..._args: unknown[]): boolean {
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return true;
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}
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onAdd(_arena: Arena, _quiet = false): void {}
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onRemove(_arena: Arena, quiet = false): void {
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if (!quiet) {
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:arenaOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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{ moveName: this.getMoveName() },
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),
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);
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}
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}
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onOverlap(_arena: Arena, _source: Pokemon | null): void {}
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/**
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* Trigger this {@linkcode ArenaTag}'s effect, reducing its duration as applicable.
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* Will ignore durations of all tags with durations `<=0`.
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* @param _arena - The {@linkcode Arena} at the moment the tag is being lapsed.
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* Unused by default but can be used by sub-classes.
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* @returns `true` if this tag should be kept; `false` if it should be removed.
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*/
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lapse(_arena: Arena): boolean {
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// TODO: Rather than treating negative duration tags as being indefinite,
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// make all duration based classes inherit from their own sub-class
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return this.turnCount < 1 || --this.turnCount > 0;
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}
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getMoveName(): string | null {
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return this.sourceMove ? allMoves[this.sourceMove].name : null;
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}
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/**
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* When given a arena tag or json representing one, load the data for it.
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* This is meant to be inherited from by any arena tag with custom attributes
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* @param source - The arena tag being loaded
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*/
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loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType">): void {
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this.turnCount = source.turnCount;
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this.sourceMove = source.sourceMove;
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this.sourceId = source.sourceId;
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this.side = source.side;
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}
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/**
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* Helper function that retrieves the source Pokemon
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* @returns - The source {@linkcode Pokemon} for this tag.
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* Returns `null` if `this.sourceId` is `undefined`
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*/
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public getSourcePokemon(): Pokemon | null {
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return globalScene.getPokemonById(this.sourceId);
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}
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/**
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* Helper function that retrieves the Pokemon affected
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* @returns list of PlayerPokemon or EnemyPokemon on the field
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*/
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public getAffectedPokemon(): Pokemon[] {
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switch (this.side) {
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case ArenaTagSide.PLAYER:
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return globalScene.getPlayerField() ?? [];
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case ArenaTagSide.ENEMY:
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return globalScene.getEnemyField() ?? [];
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case ArenaTagSide.BOTH:
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default:
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return globalScene.getField(true) ?? [];
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}
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}
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}
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/**
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* Abstract class for arena tags that can persist across turns.
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*/
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export abstract class SerializableArenaTag extends ArenaTag {
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abstract readonly tagType: SerializableArenaTagType;
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mist_(move) Mist}.
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* Prevents Pokémon on the opposing side from lowering the stats of the Pokémon in the Mist.
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*/
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export class MistTag extends SerializableArenaTag {
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readonly tagType = ArenaTagType.MIST;
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constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
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super(turnCount, MoveId.MIST, sourceId, side);
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}
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onAdd(arena: Arena, quiet = false): void {
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super.onAdd(arena);
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// We assume `quiet=true` means "just add the bloody tag no questions asked"
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if (quiet) {
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return;
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}
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const source = this.getSourcePokemon();
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if (!source) {
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console.warn(`Failed to get source Pokemon for MistTag on add message; id: ${this.sourceId}`);
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return;
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}
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globalScene.phaseManager.queueMessage(
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i18next.t("arenaTag:mistOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(source),
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}),
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);
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}
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/**
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* Cancels the lowering of stats
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* @param _arena the {@linkcode Arena} containing this effect
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* @param simulated `true` if the effect should be applied quietly
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* @param attacker the {@linkcode Pokemon} using a move into this effect.
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* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
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* to flag the stat reduction as cancelled
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* @returns `true` if a stat reduction was cancelled; `false` otherwise
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*/
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override apply(_arena: Arena, simulated: boolean, attacker: Pokemon, cancelled: BooleanHolder): boolean {
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// `StatStageChangePhase` currently doesn't have a reference to the source of stat drops,
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// so this code currently has no effect on gameplay.
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if (attacker) {
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const bypassed = new BooleanHolder(false);
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// TODO: Allow this to be simulated
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applyAbAttrs("InfiltratorAbAttr", { pokemon: attacker, simulated: false, bypassed });
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if (bypassed.value) {
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return false;
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}
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}
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cancelled.value = true;
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if (!simulated) {
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globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mistApply"));
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}
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return true;
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}
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}
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/**
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* Reduces the damage of specific move categories in the arena.
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*/
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export abstract class WeakenMoveScreenTag extends SerializableArenaTag {
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public abstract readonly tagType: ArenaScreenTagType;
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// Getter to avoid unnecessary serialization and prevent modification
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protected abstract get weakenedCategories(): MoveCategory[];
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/**
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* Applies the weakening effect to the move.
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*
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* @param _arena the {@linkcode Arena} where the move is applied.
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* @param _simulated n/a
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* @param attacker the attacking {@linkcode Pokemon}
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* @param moveCategory the attacking move's {@linkcode MoveCategory}.
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* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
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* @returns `true` if the attacking move was weakened; `false` otherwise.
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*/
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override apply(
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_arena: Arena,
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_simulated: boolean,
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attacker: Pokemon,
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moveCategory: MoveCategory,
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damageMultiplier: NumberHolder,
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): boolean {
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if (this.weakenedCategories.includes(moveCategory)) {
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const bypassed = new BooleanHolder(false);
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applyAbAttrs("InfiltratorAbAttr", { pokemon: attacker, bypassed });
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if (bypassed.value) {
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return false;
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}
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// Screens are less effective in Double Battles
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damageMultiplier.value = globalScene.currentBattle.double ? 2 / 3 : 1 / 2;
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return true;
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}
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return false;
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}
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}
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/**
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* Reduces the damage of physical moves.
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* Used by {@linkcode MoveId.REFLECT}
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*/
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class ReflectTag extends WeakenMoveScreenTag {
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public readonly tagType = ArenaTagType.REFLECT;
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protected get weakenedCategories(): [MoveCategory.PHYSICAL] {
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return [MoveCategory.PHYSICAL];
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}
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constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
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super(turnCount, MoveId.REFLECT, sourceId, side);
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}
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onAdd(_arena: Arena, quiet = false): void {
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if (!quiet) {
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:reflectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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),
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);
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}
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}
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}
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/**
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* Reduces the damage of special moves.
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* Used by {@linkcode MoveId.LIGHT_SCREEN}
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*/
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class LightScreenTag extends WeakenMoveScreenTag {
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public readonly tagType = ArenaTagType.LIGHT_SCREEN;
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protected get weakenedCategories(): [MoveCategory.SPECIAL] {
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return [MoveCategory.SPECIAL];
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}
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constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
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super(turnCount, MoveId.LIGHT_SCREEN, sourceId, side);
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}
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onAdd(_arena: Arena, quiet = false): void {
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if (!quiet) {
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:lightScreenOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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),
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);
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}
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}
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}
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/**
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* Reduces the damage of physical and special moves.
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* Used by {@linkcode MoveId.AURORA_VEIL}
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*/
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class AuroraVeilTag extends WeakenMoveScreenTag {
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public readonly tagType = ArenaTagType.AURORA_VEIL;
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protected get weakenedCategories(): [MoveCategory.PHYSICAL, MoveCategory.SPECIAL] {
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return [MoveCategory.PHYSICAL, MoveCategory.SPECIAL];
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}
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constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
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super(turnCount, MoveId.AURORA_VEIL, sourceId, side);
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}
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onAdd(_arena: Arena, quiet = false): void {
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if (!quiet) {
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:auroraVeilOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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),
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);
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}
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}
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}
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type ProtectConditionFunc = (arena: Arena, moveId: MoveId) => boolean;
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/**
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* Class to implement conditional team protection
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* applies protection based on the attributes of incoming moves
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*/
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export abstract class ConditionalProtectTag extends ArenaTag {
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/** The condition function to determine which moves are negated */
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protected protectConditionFunc: ProtectConditionFunc;
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/**
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* Whether this protection effect should apply to _all_ moves, including ones that ignore other forms of protection.
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* @defaultValue `false`
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*/
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protected ignoresBypass: boolean;
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constructor(
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sourceMove: MoveId,
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sourceId: number | undefined,
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side: ArenaTagSide,
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condition: ProtectConditionFunc,
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ignoresBypass = false,
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) {
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super(1, sourceMove, sourceId, side);
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this.protectConditionFunc = condition;
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this.ignoresBypass = ignoresBypass;
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}
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onAdd(_arena: Arena): void {
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:conditionalProtectOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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{ moveName: super.getMoveName() },
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),
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);
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}
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// Removes default message for effect removal
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onRemove(_arena: Arena): void {}
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/**
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* Checks incoming moves against the condition function
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* and protects the target if conditions are met
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* @param arena the {@linkcode Arena} containing this tag
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* @param simulated `true` if the tag is applied quietly; `false` otherwise.
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* @param isProtected a {@linkcode BooleanHolder} used to flag if the move is protected against
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* @param _attacker the attacking {@linkcode Pokemon}
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* @param defender the defending {@linkcode Pokemon}
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* @param moveId the {@linkcode MoveId | identifier} for the move being used
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* @param ignoresProtectBypass a {@linkcode BooleanHolder} used to flag if a protection effect supercedes effects that ignore protection
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* @returns `true` if this tag protected against the attack; `false` otherwise
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*/
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override apply(
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arena: Arena,
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simulated: boolean,
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isProtected: BooleanHolder,
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_attacker: Pokemon,
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defender: Pokemon,
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moveId: MoveId,
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ignoresProtectBypass: BooleanHolder,
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): boolean {
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if ((this.side === ArenaTagSide.PLAYER) === defender.isPlayer() && this.protectConditionFunc(arena, moveId)) {
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if (!isProtected.value) {
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isProtected.value = true;
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if (!simulated) {
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new CommonBattleAnim(CommonAnim.PROTECT, defender).play();
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globalScene.phaseManager.queueMessage(
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i18next.t("arenaTag:conditionalProtectApply", {
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moveName: super.getMoveName(),
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pokemonNameWithAffix: getPokemonNameWithAffix(defender),
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}),
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);
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}
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}
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ignoresProtectBypass.value = ignoresProtectBypass.value || this.ignoresBypass;
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return true;
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}
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return false;
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}
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}
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/**
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* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard's}
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* protection effect.
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* @param _arena {@linkcode Arena} The arena containing the protection effect
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* @param moveId {@linkcode MoveId} The move to check against this condition
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* @returns `true` if the incoming move's priority is greater than 0.
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|
* This includes moves with modified priorities from abilities (e.g. Prankster)
|
|
*/
|
|
const QuickGuardConditionFunc: ProtectConditionFunc = (_arena, moveId) => {
|
|
const move = allMoves[moveId];
|
|
const effectPhase = globalScene.phaseManager.getCurrentPhase();
|
|
|
|
if (effectPhase.is("MoveEffectPhase")) {
|
|
const attacker = effectPhase.getUserPokemon();
|
|
if (attacker) {
|
|
return move.getPriority(attacker) > 0;
|
|
}
|
|
}
|
|
return move.priority > 0;
|
|
};
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard}
|
|
* Condition: The incoming move has increased priority.
|
|
*/
|
|
class QuickGuardTag extends ConditionalProtectTag {
|
|
public readonly tagType = ArenaTagType.QUICK_GUARD;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.QUICK_GUARD, sourceId, side, QuickGuardConditionFunc);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard's}
|
|
* protection effect.
|
|
* @param _arena {@linkcode Arena} The arena containing the protection effect
|
|
* @param moveId {@linkcode MoveId} The move to check against this condition
|
|
* @returns `true` if the incoming move is multi-targeted (even if it's only used against one Pokemon).
|
|
*/
|
|
const WideGuardConditionFunc: ProtectConditionFunc = (_arena, moveId): boolean => {
|
|
const move = allMoves[moveId];
|
|
|
|
switch (move.moveTarget) {
|
|
case MoveTarget.ALL_ENEMIES:
|
|
case MoveTarget.ALL_NEAR_ENEMIES:
|
|
case MoveTarget.ALL_OTHERS:
|
|
case MoveTarget.ALL_NEAR_OTHERS:
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard}
|
|
* Condition: The incoming move can target multiple Pokemon. The move's source
|
|
* can be an ally or enemy.
|
|
*/
|
|
class WideGuardTag extends ConditionalProtectTag {
|
|
public readonly tagType = ArenaTagType.WIDE_GUARD;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.WIDE_GUARD, sourceId, side, WideGuardConditionFunc);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block's}
|
|
* protection effect.
|
|
* @param _arena {@linkcode Arena} The arena containing the protection effect.
|
|
* @param moveId {@linkcode MoveId} The move to check against this condition.
|
|
* @returns `true` if the incoming move is not a Status move.
|
|
*/
|
|
const MatBlockConditionFunc: ProtectConditionFunc = (_arena, moveId): boolean => {
|
|
const move = allMoves[moveId];
|
|
return move.category !== MoveCategory.STATUS;
|
|
};
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block}
|
|
* Condition: The incoming move is a Physical or Special attack move.
|
|
*/
|
|
class MatBlockTag extends ConditionalProtectTag {
|
|
public readonly tagType = ArenaTagType.MAT_BLOCK;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.MAT_BLOCK, sourceId, side, MatBlockConditionFunc);
|
|
}
|
|
|
|
onAdd(_arena: Arena) {
|
|
const source = this.getSourcePokemon();
|
|
if (!source) {
|
|
console.warn(`Failed to get source Pokemon for Mat Block message; id: ${this.sourceId}`);
|
|
return;
|
|
}
|
|
|
|
super.onAdd(_arena);
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:matBlockOnAdd", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(source),
|
|
}),
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Condition function for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield's}
|
|
* protection effect.
|
|
* @param _arena {@linkcode Arena} The arena containing the protection effect
|
|
* @param moveId {@linkcode MoveId} The move to check against this condition
|
|
* @returns `true` if the incoming move is a Status move, is not a hazard, and does not target all
|
|
* Pokemon or sides of the field.
|
|
*/
|
|
const CraftyShieldConditionFunc: ProtectConditionFunc = (_arena, moveId) => {
|
|
const move = allMoves[moveId];
|
|
return (
|
|
move.category === MoveCategory.STATUS &&
|
|
move.moveTarget !== MoveTarget.ENEMY_SIDE &&
|
|
move.moveTarget !== MoveTarget.BOTH_SIDES &&
|
|
move.moveTarget !== MoveTarget.ALL
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield}
|
|
* Condition: The incoming move is a Status move, is not a hazard, and does
|
|
* not target all Pokemon or sides of the field.
|
|
*/
|
|
class CraftyShieldTag extends ConditionalProtectTag {
|
|
public readonly tagType = ArenaTagType.CRAFTY_SHIELD;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.CRAFTY_SHIELD, sourceId, side, CraftyShieldConditionFunc, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Lucky_Chant_(move) Lucky Chant}.
|
|
* Prevents critical hits against the tag's side.
|
|
*/
|
|
export class NoCritTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.NO_CRIT;
|
|
|
|
/** Queues a message upon adding this effect to the field */
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(`arenaTag:noCritOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : "Enemy"}`, {
|
|
moveName: this.getMoveName(),
|
|
}),
|
|
);
|
|
}
|
|
|
|
/** Queues a message upon removing this effect from the field */
|
|
onRemove(_arena: Arena): void {
|
|
const source = this.getSourcePokemon();
|
|
if (!source) {
|
|
console.warn(`Failed to get source Pokemon for NoCritTag on remove message; id: ${this.sourceId}`);
|
|
return;
|
|
}
|
|
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:noCritOnRemove", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(source ?? undefined),
|
|
moveName: this.getMoveName(),
|
|
}),
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract class to implement weakened moves of a specific type.
|
|
*/
|
|
export abstract class WeakenMoveTypeTag extends SerializableArenaTag {
|
|
abstract readonly tagType: ArenaTagType.MUD_SPORT | ArenaTagType.WATER_SPORT;
|
|
abstract get weakenedType(): PokemonType;
|
|
|
|
/**
|
|
* Reduces an attack's power by 0.33x if it matches this tag's weakened type.
|
|
* @param _arena n/a
|
|
* @param _simulated n/a
|
|
* @param type the attack's {@linkcode PokemonType}
|
|
* @param power a {@linkcode NumberHolder} containing the attack's power
|
|
* @returns `true` if the attack's power was reduced; `false` otherwise.
|
|
*/
|
|
override apply(_arena: Arena, _simulated: boolean, type: PokemonType, power: NumberHolder): boolean {
|
|
if (type === this.weakenedType) {
|
|
power.value *= 0.33;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mud_Sport_(move) Mud Sport}.
|
|
* Weakens Electric type moves for a set amount of turns, usually 5.
|
|
*/
|
|
class MudSportTag extends WeakenMoveTypeTag {
|
|
public readonly tagType = ArenaTagType.MUD_SPORT;
|
|
override get weakenedType(): PokemonType.ELECTRIC {
|
|
return PokemonType.ELECTRIC;
|
|
}
|
|
constructor(turnCount: number, sourceId?: number) {
|
|
super(turnCount, MoveId.MUD_SPORT, sourceId);
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mudSportOnAdd"));
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:mudSportOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Water_Sport_(move) Water Sport}.
|
|
* Weakens Fire type moves for a set amount of turns, usually 5.
|
|
*/
|
|
class WaterSportTag extends WeakenMoveTypeTag {
|
|
public readonly tagType = ArenaTagType.WATER_SPORT;
|
|
override get weakenedType(): PokemonType.FIRE {
|
|
return PokemonType.FIRE;
|
|
}
|
|
constructor(turnCount: number, sourceId?: number) {
|
|
super(turnCount, MoveId.WATER_SPORT, sourceId);
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:waterSportOnAdd"));
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:waterSportOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Ion_Deluge_(move) | Ion Deluge}
|
|
* and the secondary effect of {@link https://bulbapedia.bulbagarden.net/wiki/Plasma_Fists_(move) | Plasma Fists}.
|
|
* Converts Normal-type moves to Electric type for the rest of the turn.
|
|
*/
|
|
export class IonDelugeTag extends ArenaTag {
|
|
public readonly tagType = ArenaTagType.ION_DELUGE;
|
|
constructor(sourceMove?: MoveId) {
|
|
super(1, sourceMove);
|
|
}
|
|
|
|
/** Queues an on-add message */
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:plasmaFistsOnAdd"));
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {} // Removes default on-remove message
|
|
|
|
/**
|
|
* Converts Normal-type moves to Electric type
|
|
* @param _arena n/a
|
|
* @param _simulated n/a
|
|
* @param moveType a {@linkcode NumberHolder} containing a move's {@linkcode PokemonType}
|
|
* @returns `true` if the given move type changed; `false` otherwise.
|
|
*/
|
|
override apply(_arena: Arena, _simulated: boolean, moveType: NumberHolder): boolean {
|
|
if (moveType.value === PokemonType.NORMAL) {
|
|
moveType.value = PokemonType.ELECTRIC;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract class to implement [entry hazards](https://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_entry_hazards).
|
|
* These persistent tags remain on-field across turns and apply effects to any {@linkcode Pokemon} switching in. \
|
|
* Uniquely, adding a tag multiple times may stack multiple "layers" of the effect, increasing its severity.
|
|
*/
|
|
export abstract class EntryHazardTag extends SerializableArenaTag {
|
|
public declare abstract readonly tagType: EntryHazardTagType;
|
|
/**
|
|
* The current number of layers this tag has.
|
|
* Starts at 1 and increases each time the trap is laid.
|
|
*/
|
|
public layers = 1;
|
|
/** The maximum number of layers this tag can have. */
|
|
public abstract get maxLayers(): number;
|
|
/** Whether this tag should only affect grounded targets; default `true` */
|
|
protected get groundedOnly(): boolean {
|
|
return true;
|
|
}
|
|
|
|
constructor(sourceMove: MoveId, sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(0, sourceMove, sourceId, side);
|
|
}
|
|
|
|
// TODO: Add a `canAdd` field to arena tags to remove need for callers to check layer counts
|
|
|
|
/**
|
|
* Display text when this tag is added to the field.
|
|
* @param _arena - The {@linkcode Arena} at the time of adding this tag
|
|
* @param quiet - Whether to suppress messages during tag creation; default `false`
|
|
*/
|
|
override onAdd(_arena: Arena, quiet = false): void {
|
|
// Here, `quiet=true` means "just add the tag, no questions asked"
|
|
if (quiet) {
|
|
return;
|
|
}
|
|
|
|
const source = this.getSourcePokemon();
|
|
if (!source) {
|
|
console.warn(
|
|
"Failed to get source Pokemon for AernaTrapTag on add message!" +
|
|
`\nTag type: ${this.tagType}` +
|
|
`\nPID: ${this.sourceId}`,
|
|
);
|
|
return;
|
|
}
|
|
|
|
globalScene.phaseManager.queueMessage(this.getAddMessage(source));
|
|
}
|
|
|
|
/**
|
|
* Return the text to be displayed upon adding a new layer to this trap.
|
|
* @param source - The {@linkcode Pokemon} having created this tag
|
|
* @returns The localized message to be displayed on screen.
|
|
*/
|
|
protected abstract getAddMessage(source: Pokemon): string;
|
|
|
|
/**
|
|
* Add a new layer to this tag upon overlap, triggering the tag's normal {@linkcode onAdd} effects upon doing so.
|
|
* @param arena - The {@linkcode arena} at the time of adding the tag
|
|
*/
|
|
override onOverlap(arena: Arena): void {
|
|
if (this.layers >= this.maxLayers) {
|
|
return;
|
|
}
|
|
this.layers++;
|
|
|
|
this.onAdd(arena);
|
|
}
|
|
|
|
/**
|
|
* Activate the hazard effect onto a Pokemon when it enters the field.
|
|
* @param _arena - The {@linkcode Arena} at the time of tag activation
|
|
* @param simulated - Whether to suppress activation effects during execution
|
|
* @param pokemon - The {@linkcode Pokemon} triggering this hazard
|
|
* @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
|
|
*/
|
|
override apply(_arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
|
|
if ((this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
|
|
return false;
|
|
}
|
|
|
|
if (this.groundedOnly && !pokemon.isGrounded()) {
|
|
return false;
|
|
}
|
|
|
|
return this.activateTrap(pokemon, simulated);
|
|
}
|
|
|
|
/**
|
|
* Activate this trap's effects when a Pokemon switches into it.
|
|
* @param _pokemon - The {@linkcode Pokemon}
|
|
* @param _simulated - Whether the activation is simulated
|
|
* @returns Whether the trap activation succeeded
|
|
* @todo Do we need the return value? nothing uses it
|
|
*/
|
|
protected abstract activateTrap(_pokemon: Pokemon, _simulated: boolean): boolean;
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
return pokemon.isGrounded()
|
|
? 1
|
|
: Phaser.Math.Linear(0, 1 / Math.pow(2, this.layers), Math.min(pokemon.getHpRatio(), 0.5) * 2);
|
|
}
|
|
|
|
public loadTag<T extends this>(source: BaseArenaTag & Pick<T, "tagType" | "layers">): void {
|
|
super.loadTag(source);
|
|
this.layers = source.layers;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract class to implement damaging entry hazards.
|
|
* Currently used for {@linkcode SpikesTag} and {@linkcode StealthRockTag}.
|
|
*/
|
|
abstract class DamagingTrapTag extends EntryHazardTag {
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
// Check for magic guard immunity
|
|
const cancelled = new BooleanHolder(false);
|
|
applyAbAttrs("BlockNonDirectDamageAbAttr", { pokemon, cancelled });
|
|
if (cancelled.value) {
|
|
return false;
|
|
}
|
|
|
|
if (simulated) {
|
|
return true;
|
|
}
|
|
|
|
// Damage the target and trigger a message
|
|
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
|
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
|
|
|
|
globalScene.phaseManager.queueMessage(this.getTriggerMessage(pokemon));
|
|
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT });
|
|
pokemon.turnData.damageTaken += damage;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Return the text to be displayed when this tag deals damage.
|
|
* @param _pokemon - The {@linkcode Pokemon} switching in
|
|
* @returns The localized trigger message to be displayed on-screen.
|
|
*/
|
|
protected abstract getTriggerMessage(_pokemon: Pokemon): string;
|
|
|
|
/**
|
|
* Return the amount of damage this tag should deal to the given Pokemon, relative to its maximum HP.
|
|
* @param _pokemon - The {@linkcode Pokemon} switching in
|
|
* @returns The percentage of max HP to deal upon activation.
|
|
*/
|
|
protected abstract getDamageHpRatio(_pokemon: Pokemon): number;
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Spikes_(move) Spikes}.
|
|
* Applies up to 3 layers of Spikes, dealing 1/8th, 1/6th, or 1/4th of the the Pokémon's HP
|
|
* in damage for 1, 2, or 3 layers of Spikes respectively if they are summoned into this trap.
|
|
*/
|
|
class SpikesTag extends DamagingTrapTag {
|
|
public readonly tagType = ArenaTagType.SPIKES;
|
|
override get maxLayers() {
|
|
return 3 as const;
|
|
}
|
|
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.SPIKES, sourceId, side);
|
|
}
|
|
|
|
protected override getAddMessage(source: Pokemon): string {
|
|
return i18next.t("arenaTag:spikesOnAdd", {
|
|
moveName: this.getMoveName(),
|
|
opponentDesc: source.getOpponentDescriptor(),
|
|
});
|
|
}
|
|
|
|
protected override getTriggerMessage(pokemon: Pokemon): string {
|
|
return i18next.t("arenaTag:spikesActivateTrap", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
|
});
|
|
}
|
|
|
|
protected override getDamageHpRatio(_pokemon: Pokemon): number {
|
|
// 1/8 for 1 layer, 1/6 for 2, 1/4 for 3
|
|
return 1 / (10 - 2 * this.layers);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Stealth_Rock_(move) | Stealth Rock}.
|
|
* Applies up to 1 layer of Stealth Rocks, dealing percentage-based damage to any Pokémon
|
|
* who is summoned into the trap based on the Rock type's type effectiveness.
|
|
*/
|
|
class StealthRockTag extends DamagingTrapTag {
|
|
public readonly tagType = ArenaTagType.STEALTH_ROCK;
|
|
public override get maxLayers() {
|
|
return 1 as const;
|
|
}
|
|
protected override get groundedOnly() {
|
|
return false;
|
|
}
|
|
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.STEALTH_ROCK, sourceId, side);
|
|
}
|
|
|
|
protected override getAddMessage(source: Pokemon): string {
|
|
return i18next.t("arenaTag:stealthRockOnAdd", {
|
|
opponentDesc: source.getOpponentDescriptor(),
|
|
});
|
|
}
|
|
|
|
protected override getTriggerMessage(pokemon: Pokemon): string {
|
|
return i18next.t("arenaTag:stealthRockActivateTrap", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
|
});
|
|
}
|
|
|
|
protected override getDamageHpRatio(pokemon: Pokemon): number {
|
|
const effectiveness = pokemon.getAttackTypeEffectiveness(PokemonType.ROCK, undefined, true);
|
|
return 0.125 * effectiveness;
|
|
}
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
const damageHpRatio = this.getDamageHpRatio(pokemon);
|
|
return Phaser.Math.Linear(super.getMatchupScoreMultiplier(pokemon), 1, 1 - Math.pow(damageHpRatio, damageHpRatio));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Spikes_(move) | Toxic Spikes}.
|
|
* Applies up to 2 layers of Toxic Spikes, poisoning or badly poisoning any Pokémon switched in
|
|
* based on the current layer count. \
|
|
* Poison-type Pokémon will remove it entirely upon switch-in.
|
|
*/
|
|
class ToxicSpikesTag extends EntryHazardTag {
|
|
/**
|
|
* Whether the tag is currently in the process of being neutralized by a Poison-type.
|
|
* @defaultValue `false`
|
|
*/
|
|
#neutralized = false;
|
|
public readonly tagType = ArenaTagType.TOXIC_SPIKES;
|
|
override get maxLayers() {
|
|
return 2 as const;
|
|
}
|
|
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.TOXIC_SPIKES, sourceId, side);
|
|
}
|
|
|
|
protected override getAddMessage(source: Pokemon): string {
|
|
return i18next.t("arenaTag:toxicSpikesOnAdd", {
|
|
moveName: this.getMoveName(),
|
|
opponentDesc: source.getOpponentDescriptor(),
|
|
});
|
|
}
|
|
|
|
// Override remove function to only display text when not neutralized
|
|
override onRemove(arena: Arena): void {
|
|
if (!this.#neutralized) {
|
|
super.onRemove(arena);
|
|
}
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
if (simulated) {
|
|
return true;
|
|
}
|
|
|
|
if (pokemon.isOfType(PokemonType.POISON)) {
|
|
// Neutralize the tag and remove it from the field.
|
|
// Message cannot be moved to `onRemove` as that requires a reference to the neutralizing pokemon
|
|
this.#neutralized = true;
|
|
globalScene.arena.removeTagOnSide(this.tagType, this.side);
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:toxicSpikesActivateTrapPoison", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
|
moveName: this.getMoveName(),
|
|
}),
|
|
);
|
|
return true;
|
|
}
|
|
|
|
// Attempt to poison the target, suppressing any status effect messages
|
|
const effect = this.layers === 1 ? StatusEffect.POISON : StatusEffect.TOXIC;
|
|
return pokemon.trySetStatus(effect, null, 0, this.getMoveName(), false, true);
|
|
}
|
|
|
|
getMatchupScoreMultiplier(pokemon: Pokemon): number {
|
|
if (pokemon.isGrounded() || !pokemon.canSetStatus(StatusEffect.POISON, true)) {
|
|
return 1;
|
|
}
|
|
if (pokemon.isOfType(PokemonType.POISON)) {
|
|
return 1.25;
|
|
}
|
|
return super.getMatchupScoreMultiplier(pokemon);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Web_(move) | Sticky Web}.
|
|
* Applies a single-layer trap that lowers the Speed of all grounded Pokémon switching in.
|
|
*/
|
|
class StickyWebTag extends EntryHazardTag {
|
|
public readonly tagType = ArenaTagType.STICKY_WEB;
|
|
public override get maxLayers() {
|
|
return 1 as const;
|
|
}
|
|
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.STICKY_WEB, sourceId, side);
|
|
}
|
|
|
|
protected override getAddMessage(source: Pokemon): string {
|
|
return i18next.t("arenaTag:stickyWebOnAdd", {
|
|
moveName: this.getMoveName(),
|
|
opponentDesc: source.getOpponentDescriptor(),
|
|
});
|
|
}
|
|
|
|
override activateTrap(pokemon: Pokemon, simulated: boolean): boolean {
|
|
const cancelled = new BooleanHolder(false);
|
|
// TODO: Does this need to pass `simulated` as a parameter?
|
|
applyAbAttrs("ProtectStatAbAttr", {
|
|
pokemon,
|
|
cancelled,
|
|
stat: Stat.SPD,
|
|
stages: -1,
|
|
});
|
|
|
|
if (cancelled.value) {
|
|
return false;
|
|
}
|
|
|
|
if (simulated) {
|
|
return true;
|
|
}
|
|
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:stickyWebActivateTrap", {
|
|
pokemonName: pokemon.getNameToRender(),
|
|
}),
|
|
);
|
|
|
|
globalScene.phaseManager.unshiftNew(
|
|
"StatStageChangePhase",
|
|
pokemon.getBattlerIndex(),
|
|
false,
|
|
[Stat.SPD],
|
|
-1,
|
|
true,
|
|
false,
|
|
true,
|
|
null,
|
|
false,
|
|
true,
|
|
);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This arena tag facilitates the application of the move Imprison
|
|
* Imprison remains in effect as long as the source Pokemon is active and present on the field.
|
|
* Imprison will apply to any opposing Pokemon that switch onto the field as well.
|
|
*/
|
|
class ImprisonTag extends EntryHazardTag {
|
|
public readonly tagType = ArenaTagType.IMPRISON;
|
|
public override get maxLayers() {
|
|
return 1 as const;
|
|
}
|
|
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(MoveId.IMPRISON, sourceId, side);
|
|
}
|
|
|
|
/**
|
|
* Apply the effects of Imprison to all opposing on-field Pokemon.
|
|
*/
|
|
override onAdd(_arena: Arena, quiet = false) {
|
|
super.onAdd(_arena, quiet);
|
|
|
|
const party = this.getAffectedPokemon();
|
|
party.forEach(p => {
|
|
if (p.isAllowedInBattle()) {
|
|
p.addTag(BattlerTagType.IMPRISON, 1, MoveId.IMPRISON, this.sourceId);
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override getAddMessage(source: Pokemon): string {
|
|
return i18next.t("battlerTags:imprisonOnAdd", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(source),
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Checks if the source Pokemon is still active on the field
|
|
* @param _arena
|
|
* @returns `true` if the source of the tag is still active on the field | `false` if not
|
|
*/
|
|
override lapse(): boolean {
|
|
const source = this.getSourcePokemon();
|
|
return !!source?.isActive(true);
|
|
}
|
|
|
|
/**
|
|
* This applies the effects of Imprison to any opposing Pokemon that switch into the field while the source Pokemon is still active
|
|
* @param {Pokemon} pokemon the Pokemon Imprison is applied to
|
|
* @returns `true`
|
|
*/
|
|
override activateTrap(pokemon: Pokemon): boolean {
|
|
const source = this.getSourcePokemon();
|
|
if (source?.isActive(true) && pokemon.isAllowedInBattle()) {
|
|
pokemon.addTag(BattlerTagType.IMPRISON, 1, MoveId.IMPRISON, this.sourceId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* When the arena tag is removed, it also attempts to remove any related Battler Tags if they haven't already been removed from the affected Pokemon
|
|
* @param arena
|
|
*/
|
|
override onRemove(): void {
|
|
const party = this.getAffectedPokemon();
|
|
party.forEach(p => {
|
|
p.removeTag(BattlerTagType.IMPRISON);
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Abstract base class for all Room {@linkcode ArenaTag}s, characterized by their immediate removal
|
|
* upon overlap.
|
|
*/
|
|
abstract class RoomArenaTag extends SerializableArenaTag {
|
|
declare abstract tagType: RoomArenaTagType;
|
|
|
|
/**
|
|
* Immediately remove this Tag upon overlapping.
|
|
* @sealed
|
|
*/
|
|
override onOverlap(): void {
|
|
globalScene.arena.removeTagOnSide(this.tagType, this.side);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Trick_Room_(move) Trick Room}.
|
|
* Reverses the Speed stats for all Pokémon on the field as long as this arena tag is up,
|
|
* also reversing the turn order for all Pokémon on the field as well.
|
|
*/
|
|
export class TrickRoomTag extends RoomArenaTag {
|
|
public readonly tagType = ArenaTagType.TRICK_ROOM;
|
|
constructor(turnCount: number, sourceId?: number) {
|
|
super(turnCount, MoveId.TRICK_ROOM, sourceId);
|
|
}
|
|
|
|
/**
|
|
* Reverses Speed-based turn order for all Pokemon on the field
|
|
* @param _arena n/a
|
|
* @param _simulated n/a
|
|
* @param speedReversed a {@linkcode BooleanHolder} used to flag if Speed-based
|
|
* turn order should be reversed.
|
|
* @returns `true` if turn order is successfully reversed; `false` otherwise
|
|
*/
|
|
override apply(_arena: Arena, _simulated: boolean, speedReversed: BooleanHolder): boolean {
|
|
speedReversed.value = !speedReversed.value;
|
|
return true;
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
super.onAdd(_arena);
|
|
|
|
const source = this.getSourcePokemon();
|
|
if (!source) {
|
|
console.warn(`Failed to get source Pokemon for TrickRoomTag on add message; id: ${this.sourceId}`);
|
|
return;
|
|
}
|
|
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:trickRoomOnAdd", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(source),
|
|
}),
|
|
);
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:trickRoomOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) Gravity}.
|
|
* Grounds all Pokémon on the field, including Flying-types and those with
|
|
* {@linkcode AbilityId.LEVITATE} for the duration of the arena tag, usually 5 turns.
|
|
*/
|
|
export class GravityTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.GRAVITY;
|
|
constructor(turnCount: number, sourceId?: number) {
|
|
super(turnCount, MoveId.GRAVITY, sourceId);
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:gravityOnAdd"));
|
|
globalScene.getField(true).forEach(pokemon => {
|
|
if (pokemon !== null) {
|
|
pokemon.removeTag(BattlerTagType.FLOATING);
|
|
pokemon.removeTag(BattlerTagType.TELEKINESIS);
|
|
if (pokemon.getTag(BattlerTagType.FLYING)) {
|
|
pokemon.addTag(BattlerTagType.INTERRUPTED);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:gravityOnRemove"));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Tailwind_(move) Tailwind}.
|
|
* Doubles the Speed of the Pokémon who created this arena tag, as well as all allied Pokémon.
|
|
* Applies this arena tag for 4 turns (including the turn the move was used).
|
|
*/
|
|
class TailwindTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.TAILWIND;
|
|
constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(turnCount, MoveId.TAILWIND, sourceId, side);
|
|
}
|
|
|
|
onAdd(_arena: Arena, quiet = false): void {
|
|
const source = this.getSourcePokemon();
|
|
if (!source) {
|
|
return;
|
|
}
|
|
|
|
super.onAdd(_arena, quiet);
|
|
|
|
if (!quiet) {
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:tailwindOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
|
|
const field = source.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
|
|
|
|
for (const pokemon of field) {
|
|
// Apply the CHARGED tag to party members with the WIND_POWER ability
|
|
// TODO: This should not be handled here
|
|
if (pokemon.hasAbility(AbilityId.WIND_POWER) && !pokemon.getTag(BattlerTagType.CHARGED)) {
|
|
pokemon.addTag(BattlerTagType.CHARGED);
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("abilityTriggers:windPowerCharged", {
|
|
pokemonName: getPokemonNameWithAffix(pokemon),
|
|
moveName: this.getMoveName(),
|
|
}),
|
|
);
|
|
}
|
|
|
|
// Raise attack by one stage if party member has WIND_RIDER ability
|
|
// TODO: Ability displays should be handled by the ability
|
|
if (pokemon.hasAbility(AbilityId.WIND_RIDER)) {
|
|
globalScene.phaseManager.queueAbilityDisplay(pokemon, false, true);
|
|
globalScene.phaseManager.unshiftNew(
|
|
"StatStageChangePhase",
|
|
pokemon.getBattlerIndex(),
|
|
true,
|
|
[Stat.ATK],
|
|
1,
|
|
true,
|
|
);
|
|
globalScene.phaseManager.queueAbilityDisplay(pokemon, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
onRemove(_arena: Arena, quiet = false): void {
|
|
if (!quiet) {
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:tailwindOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Happy_Hour_(move) Happy Hour}.
|
|
* Doubles the prize money from trainers and money moves like {@linkcode MoveId.PAY_DAY} and {@linkcode MoveId.MAKE_IT_RAIN}.
|
|
*/
|
|
class HappyHourTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.HAPPY_HOUR;
|
|
constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(turnCount, MoveId.HAPPY_HOUR, sourceId, side);
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:happyHourOnAdd"));
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(i18next.t("arenaTag:happyHourOnRemove"));
|
|
}
|
|
}
|
|
|
|
class SafeguardTag extends ArenaTag {
|
|
public readonly tagType = ArenaTagType.SAFEGUARD;
|
|
constructor(turnCount: number, sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(turnCount, MoveId.SAFEGUARD, sourceId, side);
|
|
}
|
|
|
|
onAdd(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
|
|
onRemove(_arena: Arena): void {
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
}
|
|
|
|
class NoneTag extends ArenaTag {
|
|
public readonly tagType = ArenaTagType.NONE;
|
|
constructor() {
|
|
super(0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag implementing the "sea of fire" effect from the combination
|
|
* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
|
|
* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
|
|
* Damages all non-Fire-type Pokemon on the given side of the field at the end
|
|
* of each turn for 4 turns.
|
|
*/
|
|
class FireGrassPledgeTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.FIRE_GRASS_PLEDGE;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(4, MoveId.FIRE_PLEDGE, sourceId, side);
|
|
}
|
|
|
|
override onAdd(_arena: Arena): void {
|
|
// "A sea of fire enveloped your/the opposing team!"
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
|
|
override lapse(arena: Arena): boolean {
|
|
const field: Pokemon[] =
|
|
this.side === ArenaTagSide.PLAYER ? globalScene.getPlayerField() : globalScene.getEnemyField();
|
|
|
|
field
|
|
.filter(pokemon => !pokemon.isOfType(PokemonType.FIRE) && !pokemon.switchOutStatus)
|
|
.forEach(pokemon => {
|
|
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t("arenaTag:fireGrassPledgeLapse", {
|
|
pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
|
|
}),
|
|
);
|
|
// TODO: Replace this with a proper animation
|
|
globalScene.phaseManager.unshiftNew(
|
|
"CommonAnimPhase",
|
|
pokemon.getBattlerIndex(),
|
|
pokemon.getBattlerIndex(),
|
|
CommonAnim.MAGMA_STORM,
|
|
);
|
|
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
|
|
});
|
|
|
|
return super.lapse(arena);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Arena Tag implementing the "rainbow" effect from the combination
|
|
* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
|
|
* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
|
|
* Doubles the secondary effect chance of moves from Pokemon on the
|
|
* given side of the field for 4 turns.
|
|
*/
|
|
class WaterFirePledgeTag extends SerializableArenaTag {
|
|
public readonly tagType = ArenaTagType.WATER_FIRE_PLEDGE;
|
|
constructor(sourceId: number | undefined, side: ArenaTagSide) {
|
|
super(4, MoveId.WATER_PLEDGE, sourceId, side);
|
|
}
|
|
|
|
override onAdd(_arena: Arena): void {
|
|
// "A rainbow appeared in the sky on your/the opposing team's side!"
|
|
globalScene.phaseManager.queueMessage(
|
|
i18next.t(
|
|
`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
|
|
),
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Doubles the chance for the given move's secondary effect(s) to trigger
|
|
* @param _arena the {@linkcode Arena} containing this tag
|
|
* @param _simulated n/a
|
|
* @param moveChance a {@linkcode NumberHolder} containing
|
|
* the move's current effect chance
|
|
* @returns `true` if the move's effect chance was doubled (currently always `true`)
|
|
*/
|
|
override apply(_arena: Arena, _simulated: boolean, moveChance: NumberHolder): boolean {
|
|
moveChance.value *= 2;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
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* Arena Tag implementing the "swamp" effect from the combination
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* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
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* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
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* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
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*/
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class GrassWaterPledgeTag extends SerializableArenaTag {
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public readonly tagType = ArenaTagType.GRASS_WATER_PLEDGE;
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constructor(sourceId: number | undefined, side: ArenaTagSide) {
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super(4, MoveId.GRASS_PLEDGE, sourceId, side);
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}
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override onAdd(_arena: Arena): void {
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// "A swamp enveloped your/the opposing team!"
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globalScene.phaseManager.queueMessage(
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i18next.t(
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`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`,
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),
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);
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}
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}
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/**
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* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Lock_(move) Fairy Lock}.
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* Fairy Lock prevents all Pokémon (except Ghost types) on the field from switching out or
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* fleeing during their next turn.
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* If a Pokémon that's on the field when Fairy Lock is used goes on to faint later in the same turn,
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* the Pokémon that replaces it will still be unable to switch out in the following turn.
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*/
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export class FairyLockTag extends SerializableArenaTag {
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public readonly tagType = ArenaTagType.FAIRY_LOCK;
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constructor(turnCount: number, sourceId?: number) {
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super(turnCount, MoveId.FAIRY_LOCK, sourceId);
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}
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onAdd(_arena: Arena): void {
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globalScene.phaseManager.queueMessage(i18next.t("arenaTag:fairyLockOnAdd"));
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}
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}
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/**
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* Arena tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(Ability) Neutralizing Gas}
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*
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* Keeps track of the number of pokemon on the field with Neutralizing Gas - If it drops to zero, the effect is ended and abilities are reactivated
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*
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* Additionally ends onLose abilities when it is activated
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* @sealed
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*/
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export class SuppressAbilitiesTag extends SerializableArenaTag {
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// Source count is allowed to be inwardly mutable, but outwardly immutable
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public readonly sourceCount: number;
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public readonly tagType = ArenaTagType.NEUTRALIZING_GAS;
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// Private field prevents field from appearing during serialization
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/** Whether the tag is in the process of being removed */
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#beingRemoved: boolean;
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/** Whether the tag is in the process of being removed */
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public get beingRemoved(): boolean {
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return this.#beingRemoved;
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}
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constructor(sourceId?: number) {
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super(0, undefined, sourceId);
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this.sourceCount = 1;
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this.#beingRemoved = false;
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}
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public override loadTag(source: BaseArenaTag & Pick<SuppressAbilitiesTag, "tagType" | "sourceCount">): void {
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super.loadTag(source);
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(this as Mutable<this>).sourceCount = source.sourceCount;
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}
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public override onAdd(_arena: Arena): void {
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const pokemon = this.getSourcePokemon();
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if (pokemon) {
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this.playActivationMessage(pokemon);
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for (const fieldPokemon of globalScene.getField(true)) {
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if (fieldPokemon && fieldPokemon.id !== pokemon.id) {
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// TODO: investigate whether we can just remove the foreach and call `applyAbAttrs` directly, providing
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// the appropriate attributes (preLEaveField and IllusionBreak)
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[true, false].forEach(passive => {
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applyOnLoseAbAttrs({ pokemon: fieldPokemon, passive });
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});
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}
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}
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}
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}
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public override onOverlap(_arena: Arena, source: Pokemon | null): void {
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(this as Mutable<this>).sourceCount++;
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this.playActivationMessage(source);
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}
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public onSourceLeave(arena: Arena): void {
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(this as Mutable<this>).sourceCount--;
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if (this.sourceCount <= 0) {
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arena.removeTag(ArenaTagType.NEUTRALIZING_GAS);
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} else if (this.sourceCount === 1) {
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// With 1 source left, that pokemon's other abilities should reactivate
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// This may be confusing for players but would be the most accurate gameplay-wise
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// Could have a custom message that plays when a specific pokemon's NG ends? This entire thing exists due to passives after all
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const setter = globalScene
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.getField()
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.filter(p => p?.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false))[0];
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applyOnGainAbAttrs({
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pokemon: setter,
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passive: setter.getAbility().hasAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr"),
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});
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}
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}
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public override onRemove(_arena: Arena, quiet = false) {
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this.#beingRemoved = true;
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if (!quiet) {
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globalScene.phaseManager.queueMessage(i18next.t("arenaTag:neutralizingGasOnRemove"));
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}
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for (const pokemon of globalScene.getField(true)) {
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// There is only one pokemon with this attr on the field on removal, so its abilities are already active
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if (pokemon && !pokemon.hasAbilityWithAttr("PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr", false)) {
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[true, false].forEach(passive => {
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applyOnGainAbAttrs({ pokemon, passive });
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});
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}
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}
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}
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public shouldApplyToSelf(): boolean {
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return this.sourceCount > 1;
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}
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private playActivationMessage(pokemon: Pokemon | null) {
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if (pokemon) {
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globalScene.phaseManager.queueMessage(
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i18next.t("arenaTag:neutralizingGasOnAdd", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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}),
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);
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}
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}
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}
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// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
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export function getArenaTag(
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tagType: ArenaTagType,
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turnCount: number,
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sourceMove: MoveId | undefined,
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sourceId: number | undefined,
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side: ArenaTagSide = ArenaTagSide.BOTH,
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): ArenaTag | null {
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switch (tagType) {
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case ArenaTagType.MIST:
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return new MistTag(turnCount, sourceId, side);
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case ArenaTagType.QUICK_GUARD:
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return new QuickGuardTag(sourceId, side);
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case ArenaTagType.WIDE_GUARD:
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return new WideGuardTag(sourceId, side);
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case ArenaTagType.MAT_BLOCK:
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return new MatBlockTag(sourceId, side);
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case ArenaTagType.CRAFTY_SHIELD:
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return new CraftyShieldTag(sourceId, side);
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case ArenaTagType.NO_CRIT:
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return new NoCritTag(turnCount, sourceMove, sourceId, side);
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case ArenaTagType.MUD_SPORT:
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return new MudSportTag(turnCount, sourceId);
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case ArenaTagType.WATER_SPORT:
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return new WaterSportTag(turnCount, sourceId);
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case ArenaTagType.ION_DELUGE:
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return new IonDelugeTag(sourceMove);
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case ArenaTagType.SPIKES:
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return new SpikesTag(sourceId, side);
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case ArenaTagType.TOXIC_SPIKES:
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return new ToxicSpikesTag(sourceId, side);
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case ArenaTagType.STEALTH_ROCK:
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return new StealthRockTag(sourceId, side);
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case ArenaTagType.STICKY_WEB:
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return new StickyWebTag(sourceId, side);
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case ArenaTagType.TRICK_ROOM:
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return new TrickRoomTag(turnCount, sourceId);
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case ArenaTagType.GRAVITY:
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return new GravityTag(turnCount, sourceId);
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case ArenaTagType.REFLECT:
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return new ReflectTag(turnCount, sourceId, side);
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case ArenaTagType.LIGHT_SCREEN:
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return new LightScreenTag(turnCount, sourceId, side);
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case ArenaTagType.AURORA_VEIL:
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return new AuroraVeilTag(turnCount, sourceId, side);
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case ArenaTagType.TAILWIND:
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return new TailwindTag(turnCount, sourceId, side);
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case ArenaTagType.HAPPY_HOUR:
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return new HappyHourTag(turnCount, sourceId, side);
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case ArenaTagType.SAFEGUARD:
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return new SafeguardTag(turnCount, sourceId, side);
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case ArenaTagType.IMPRISON:
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return new ImprisonTag(sourceId, side);
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case ArenaTagType.FIRE_GRASS_PLEDGE:
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return new FireGrassPledgeTag(sourceId, side);
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case ArenaTagType.WATER_FIRE_PLEDGE:
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return new WaterFirePledgeTag(sourceId, side);
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case ArenaTagType.GRASS_WATER_PLEDGE:
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return new GrassWaterPledgeTag(sourceId, side);
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case ArenaTagType.FAIRY_LOCK:
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return new FairyLockTag(turnCount, sourceId);
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case ArenaTagType.NEUTRALIZING_GAS:
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return new SuppressAbilitiesTag(sourceId);
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default:
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return null;
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}
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}
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/**
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* When given a battler tag or json representing one, creates an actual ArenaTag object with the same data.
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* @param source - An arena tag
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* @returns The valid arena tag
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*/
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export function loadArenaTag(source: ArenaTag | ArenaTagData | { tagType: ArenaTagType.NONE }): ArenaTag {
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if (source.tagType === ArenaTagType.NONE) {
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return new NoneTag();
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}
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const tag =
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getArenaTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId, source.side) ?? new NoneTag();
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tag.loadTag(source);
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return tag;
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}
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export type ArenaTagTypeMap = {
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[ArenaTagType.MUD_SPORT]: MudSportTag;
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[ArenaTagType.WATER_SPORT]: WaterSportTag;
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[ArenaTagType.ION_DELUGE]: IonDelugeTag;
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[ArenaTagType.SPIKES]: SpikesTag;
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[ArenaTagType.MIST]: MistTag;
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[ArenaTagType.QUICK_GUARD]: QuickGuardTag;
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[ArenaTagType.WIDE_GUARD]: WideGuardTag;
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[ArenaTagType.MAT_BLOCK]: MatBlockTag;
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[ArenaTagType.CRAFTY_SHIELD]: CraftyShieldTag;
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[ArenaTagType.NO_CRIT]: NoCritTag;
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[ArenaTagType.TOXIC_SPIKES]: ToxicSpikesTag;
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[ArenaTagType.STEALTH_ROCK]: StealthRockTag;
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[ArenaTagType.STICKY_WEB]: StickyWebTag;
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[ArenaTagType.TRICK_ROOM]: TrickRoomTag;
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[ArenaTagType.GRAVITY]: GravityTag;
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[ArenaTagType.REFLECT]: ReflectTag;
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[ArenaTagType.LIGHT_SCREEN]: LightScreenTag;
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[ArenaTagType.AURORA_VEIL]: AuroraVeilTag;
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[ArenaTagType.TAILWIND]: TailwindTag;
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[ArenaTagType.HAPPY_HOUR]: HappyHourTag;
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[ArenaTagType.SAFEGUARD]: SafeguardTag;
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[ArenaTagType.IMPRISON]: ImprisonTag;
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[ArenaTagType.FIRE_GRASS_PLEDGE]: FireGrassPledgeTag;
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[ArenaTagType.WATER_FIRE_PLEDGE]: WaterFirePledgeTag;
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[ArenaTagType.GRASS_WATER_PLEDGE]: GrassWaterPledgeTag;
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[ArenaTagType.FAIRY_LOCK]: FairyLockTag;
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[ArenaTagType.NEUTRALIZING_GAS]: SuppressAbilitiesTag;
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[ArenaTagType.NONE]: NoneTag;
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};
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