pokerogue/test/moves/wide_guard.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

110 lines
3.2 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
describe("Moves - Wide Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
.enemySpecies(SpeciesId.SNORLAX)
.enemyMoveset(MoveId.SWIFT)
.enemyAbility(AbilityId.INSOMNIA)
.startingLevel(100)
.enemyLevel(100);
});
test("should protect the user and allies from multi-target attack moves", async () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
test("should protect the user and allies from multi-target status moves", async () => {
game.override.enemyMoveset([MoveId.GROWL]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
});
test("should not protect the user and allies from single-target moves", async () => {
game.override.enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(MoveId.WIDE_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
});
test("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.WIDE_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SURF, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
});
});